Communication Server for Real-Time Game Data Comparison

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Solution Overview

Problem

Existing communication systems lack efficient methods for automatic comparison and administration of data across multiple users in real-time or delayed scenarios, especially in entertainment games and technical evaluations, requiring multiple tools and personal data access.

Innovation Solution

A communication server and method that enables automatic comparison and administration of data through a network-connected platform, allowing users to enter and correlate data, perform real-time or stepwise comparisons, and distribute results via a mobile phone application, using a protocol stack with reduced memory and bandwidth requirements.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If automatic data comparison and administration is implemented across multiple users, then productivity and efficiency are improved, but device complexity and system requirements increase

Engineering Contradiction:
Improvedata comparison efficiencyVSAvoidsystem complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The patent introduces a server as an intermediary that hosts the platform program and performs data comparison operations. Instead of requiring complex local systems on each user device, the server acts as a centralized mediator that handles data reception, comparison, and result distribution, thereby improving productivity while managing system complexity centrally rather than distributing it across multiple devices

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The platform program is designed to perform multiple functions: receiving data from multiple users, comparing the data, administering results, and distributing correlated data. This multi-functional approach consolidates what would otherwise require multiple separate tools and systems into a single universal platform, improving productivity without proportionally increasing overall system complexity

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Speed

If real-time communication and data exchange are enabled across multiple users, then speed and responsiveness are improved, but use of energy and network bandwidth increase

Engineering Contradiction:
Improvecommunication speedVSAvoidnetwork bandwidth consumption
Core Design Contradiction:
SpeedVSUse of energy by moving object

Solution Approach 1:

The patent combines multiple communication functions (data submission, comparison requests, result notifications, and correlated data exchange) into a single integrated platform program. By merging these functions, the system reduces redundant network traffic and energy consumption compared to using multiple separate communication channels, while still enabling real-time interaction and data exchange among users

Inventive Principle:
Principle #5Merging (Combining)

3Productivity

If automatic distribution of correlated data is implemented, then productivity and information accessibility are improved, but device complexity and data management requirements increase

Engineering Contradiction:
Improvedata distribution efficiencyVSAvoiddata management complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The platform program automatically performs data distribution based on comparison results without requiring manual intervention from users. The system self-manages the correlation between users and their respective data, automatically identifying which users should receive which correlated data based on the comparison outcomes. This automation improves productivity while keeping the complexity hidden within the system rather than requiring complex user-side data management

Inventive Principle:
Principle #25Self-service

4Ease of operation

If a unified platform program is used instead of multiple applications, then ease of operation is improved, but device complexity and development requirements increase

Engineering Contradiction:
Improveuser accessibilityVSAvoidplatform complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The platform program is designed as a universal system that handles multiple functions (communication, data submission, comparison, result administration, and data distribution) through a single interface. This eliminates the need for users to operate multiple separate applications, significantly improving ease of operation. The complexity of handling multiple functions is managed centrally within the platform's architecture rather than requiring users to navigate multiple tools

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The server-hosted platform program acts as an intermediary that manages the complexity of data comparison and distribution operations. Instead of requiring complex local software on each user device, the platform provides a simplified interface while handling sophisticated operations centrally, thereby improving ease of operation without requiring users to manage complexity locally

Inventive Principle:
Principle #24Intermediary (Mediator)

Data Source

PatentUS7736233B2System and method for entertainment game
Publication Date: 2010.06.15 INTRALOT
  • US7736233B2 patent drawing
  • US7736233B2 patent drawing
  • US7736233B2 patent drawing

AI summary

A communication system for use in entertainment games comprises a server accessible by a plurality of game users via a mobile communications network. The server is configured to request the availability of first data, preferably correlated to money, from game users and facilitates real-time communication between users. The server allows a user to correlate its first data to the result of a comparison made during game play and is configured to automatically compare second data entered by users to determine the result. Preferably, the second data is dependent on and/or affected by the physical and/or intellectual skill of the user. The result may also be affected by random parameters, communicated to the users as instant tickets prior to the start of game play. Based on the result, the server automatically distributes the first data to users according to the result and the correlation of the first data to the result.