Game Data Communication via Dynamic Master-Slave Switching

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Existing multi-player game technologies require all participants to have access to a cellular communication network, such as 2G or 3G, which can lead to game disruptions if signal quality is low or unavailable, limiting gameplay among users.

Innovation Solution

Implementing a method where portable electronic devices use WIFI-Direct technology to establish direct wireless connections, allowing game data communication without relying on cellular networks, and dynamically switching control terminals to balance load and prevent interruptions.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If cellular communication networks (2G/3G) are used for multi-player game data communication, then game data can be transmitted between players, but the system becomes vulnerable to signal quality issues and network unavailability causing game disruptions

Engineering Contradiction:
Improvegame continuityVSAvoidnetwork dependency
Core Design Contradiction:
ReliabilityVSAdaptability or versatility

Solution Approach 1:

The patent introduces a direct peer-to-peer communication pathway as an intermediary mechanism, allowing players to communicate game data directly through WIFI-Direct without routing through cellular networks. This mediator approach eliminates the harmful dependency on cellular network signal quality while maintaining game data transmission capability.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The system dynamically changes the communication parameter from cellular network-based to WIFI-Direct based, allowing the communication medium to adapt based on availability. When cellular networks are unavailable or unreliable, the system switches to direct WIFI-Direct communication, thereby maintaining game continuity and improving adaptability.

Inventive Principle:
Principle #35Parameter changes

2Ease of operation

If all players must have cellular network access to participate in multi-player games, then centralized server communication can be simplified, but player accessibility and ease of joining games is restricted

Engineering Contradiction:
Improveplayer accessibilityVSAvoidcommunication setup
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The WIFI-Direct technology enables players to automatically establish direct connections with each other without requiring manual server configuration or complex network setup. The system performs self-service by automatically discovering and connecting players through peer-to-peer communication, simplifying the entry barrier for players while maintaining communication capability.

Inventive Principle:
Principle #25Self-service

3Reliability

If direct peer-to-peer communication is implemented using WIFI-Direct, then player accessibility and game continuity improve, but the system requires dynamic master-slave role assignment and load balancing mechanisms

Engineering Contradiction:
Improvecommunication continuityVSAvoidcontrol mechanism
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The system implements dynamic master-slave role assignment where any player can become the master device based on real-time conditions such as battery level and processing capacity. This dynamic adjustment mechanism allows the system to adapt to changing conditions without requiring complex manual configuration, maintaining communication reliability while managing the added complexity through automated role assignment.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system continuously monitors performance parameters from all players and uses this feedback to dynamically adjust master-slave assignments and data communication routing. By implementing feedback loops that track battery levels, processing loads, and communication status, the system can automatically optimize the communication architecture to maintain reliability while managing complexity through intelligent automation.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS9649557B2Method and terminal for game data communication
Publication Date: 2017.05.16 TENCENT TECHNOLOGY (SHENZHEN) CO LTD
  • US9649557B2 patent drawing
  • US9649557B2 patent drawing
  • US9649557B2 patent drawing

AI summary

A method for controlling game data communication between portable electronic devices includes receiving one or more performance parameters from multiple portable electronic devices as slave devices. The method also includes determining whether the portable electronic device satisfies performance criteria with respect to the multiple portable electronic devices. The method further includes, in accordance with a determination that the portable electronic device does not satisfy the performance criteria with respect to the multiple portable electronic devices: selecting one of the multiple portable electronic devices as a new master device; and transferring a master device status to the selected portable electronic device. The method includes, subsequent to transferring a master device status to the selected portable electronic device, communicating, as a slave device, with the selected portable electronic device.