Selective Game Data Storage for Wagering Stream Disputes
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Solution Overview
Problem
Existing gaming platforms lack efficient mechanisms for selectively storing and managing game data associated with wagering games streamed from a streaming device and wagered on by client devices, particularly in resolving disputes and enabling user interactions and historical data access.
Innovation Solution
A live streaming platform server that receives and stores game data from a streaming device, selectively based on wagering activity, and allows client devices to access historical data for dispute resolution and user interactions, incorporating features like user identification, data modification, and supplemental content addition.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Reliability
If all game data from streamed wagering games is stored, then dispute resolution capability is improved, but storage resource consumption increases
Solution Approach 1:
The patent applies local quality by differentiating storage requirements based on the client device's activity. Only game data associated with client devices that placed wagers is stored in full detail, while data for non-wagering clients is not stored. This selective approach maintains dispute resolution capability for relevant cases while reducing overall storage consumption.
Solution Approach 2:
The system performs preliminary action by determining whether a client device placed a wager before the game data is stored. The server identifies wagering activity in advance and makes a determination about storage necessity, allowing it to selectively store only the data needed for dispute resolution while avoiding unnecessary storage of data from non-wagering clients.
2Quantity of substance
If game data is selectively stored based on wagering activity, then storage efficiency is improved, but data access complexity increases
Solution Approach 1:
The patent implements feedback by continuously monitoring client device activity to determine whether wagers were placed. The server receives data from client devices, analyzes whether wagering occurred, and uses this feedback to make real-time decisions about data storage. This automated feedback loop manages the complexity of selective storage without requiring manual intervention.
3Adaptability or versatility
If historical game data is stored for all clients, then user interaction capabilities are improved, but system resource usage increases
Solution Approach 1:
The patent applies local quality by providing enhanced user interaction capabilities only to client devices that placed wagers. These clients receive access to historical game data, supplemental content, and dispute resolution features, while non-wagering clients do not receive the same level of service. This targeted approach maintains user interaction capability for relevant users while reducing system resource usage.
Data Source
AI summary
Systems and methods that enable a live streaming platform to selectively store game data associated with a wagering game streamed from a streaming device operating with the live streaming platform and wagered on by a client device operating with the live streaming platform.


