Location-Based Game Data Validation via Mini-Game Aggregation

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Solution Overview

Problem

Location-based gaming systems face challenges in maintaining accurate and relevant data for virtual world elements linked to real-world landmarks, as user-generated content can be noisy and difficult to manage, making it hard to ensure data accuracy and relevance.

Innovation Solution

Implementing mini-games within the location-based game that require player actions to verify or modify game data, such as confirming landmark locations or voting on landmark relevance, which aggregates player responses to update the game database and improve data accuracy and relevance.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Quantity of substance

If user-generated content is collected to populate the game database, then the database content becomes more comprehensive and diverse, but the data quality deteriorates due to noise and inaccuracies

Engineering Contradiction:
Improvedatabase content volumeVSAvoiddata accuracy
Core Design Contradiction:
Quantity of substanceVSReliability

Solution Approach 1:

The system implements a feedback mechanism where players can vote on the relevance of landmarks and report inaccuracies. This feedback loop allows the database to self-correct over time, with community input continuously improving data quality while maintaining comprehensive coverage through ongoing user contributions.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The game system enables players to automatically verify and validate game data through mini-games and landmark verification activities. Players perform self-service validation by confirming landmark locations and relevance, which automatically updates the database without requiring manual administrator intervention, thus maintaining both volume and quality.

Inventive Principle:
Principle #25Self-service

2Reliability

If manual editing of database content is performed by system administrators, then data accuracy improves, but the complexity and time required for maintenance increases

Engineering Contradiction:
Improvedata accuracyVSAvoidadministration complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The system transfers the data validation task from administrators to players through mini-games and verification activities. Players automatically perform data verification by confirming landmark locations and relevance, eliminating the need for complex manual administrator editing while maintaining high data accuracy through distributed community validation.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

Players provide continuous feedback through voting mechanisms and accuracy reports, which automatically processes and updates the database. This feedback system replaces manual administrator editing with an automated community-driven validation process, reducing administrative complexity while maintaining data quality.

Inventive Principle:
Principle #23Feedback

3Reliability

If filters and pattern matching are applied to remove noise, then data quality improves, but the processing time and computational resources increase

Engineering Contradiction:
Improvedata qualityVSAvoidprocessing time
Core Design Contradiction:
ReliabilityVSLoss of time

Solution Approach 1:

The system performs preliminary validation by requiring players to complete verification tasks and gather consensus before data is added to the database. This preliminary action prevents noisy data from entering the database in the first place, eliminating the need for subsequent filtering and pattern matching processes, thus maintaining data quality without additional processing time.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS10130888B1Game data validation
Publication Date: 2018.11.20 NIANTIC INC
  • US10130888B1 patent drawing
  • US10130888B1 patent drawing
  • US10130888B1 patent drawing

AI summary

Methods and systems for verifying and/or modifying game data for a location-based game, such as a parallel reality game, are provided. Game data for the location-based game can be verified and/or modified by establishing one or more mini-games to be played within the location-based game. Players can be encouraged to play the mini-game by providing a reward, such as a virtual reward that can be used in the location-based game or by providing another suitable reward. Mini-game data received from a plurality of players of the mini-game can be aggregated and used to update game data for the location-based game. In this manner, game elements, game objectives, and/or game play for all players in the location-based game (even players that do not play in the mini-game) can be adjusted based on the aggregated responses to the mini-game.