Game Deck Indicator Ranking for Party Property Management

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Solution Overview

Problem

In games where parties are organized with multiple game media, players face difficulty in grasping the properties of each party as the number of media and parties increases, making it hard to manage and utilize them effectively.

Innovation Solution

A program and system that allows players to set game media on a deck with associated indicator information, calculate points for each item based on predetermined data, and determine which information to display on the game screen, facilitating easy understanding of party properties.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If the number of game media that can constitute a party increases, then the versatility and strategic depth of the game increases, but it becomes difficult for the player to grasp the properties of each party

Engineering Contradiction:
Improveversatility of party compositionVSAvoidease of grasping party properties
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The patent extracts and highlights only the most important properties of parties using indicator information and ranking. Instead of displaying all properties of all game media, the system extracts key indicator information (such as total attack power, total defense power, etc.) and ranks parties based on these indicators. This allows players to quickly grasp the most relevant party properties without being overwhelmed by the complexity of multiple game media combinations.

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

The patent replaces the manual method of grasping party properties with an automated information processing system. The system automatically calculates indicator information for each party based on the game media included, and automatically ranks parties according to these indicators. This mechanical substitution eliminates the need for players to manually evaluate and compare multiple party properties, making it easy to grasp party characteristics even when the number of game media is large.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

2Adaptability or versatility

If the number of organized parties increases, then the player has more options and flexibility, but it becomes difficult to manage and understand all party properties

Engineering Contradiction:
Improvenumber of party optionsVSAvoidcomplexity of party management
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent extracts key indicator information from each party and displays only these essential properties in a ranked format. Instead of showing all properties of all parties, the system extracts the most important indicator information (such as overall strength, specific combat capabilities) and presents them in a simplified ranked list. This extraction approach allows players to manage and understand multiple parties without being overwhelmed by the full complexity of each party's properties.

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

The patent changes the parameter representation from detailed individual property values to aggregated indicator information with rankings. Instead of displaying raw numbers for each property of each party, the system transforms the data into ranked indicator information that reflects the relative strength and characteristics of each party. This parameter transformation simplifies the complexity of managing multiple parties while preserving the essential information needed for decision-making.

Inventive Principle:
Principle #35Parameter changes

3Loss of information

If detailed information about all game media is displayed, then the player can make informed decisions, but the information overload makes it difficult to quickly understand party properties

Engineering Contradiction:
Improvecompleteness of party informationVSAvoidspeed of understanding party properties
Core Design Contradiction:
Loss of informationVSEase of operation

Solution Approach 1:

The patent extracts and displays only the most important indicator information that reflects the essential properties of each party. Instead of showing all detailed information about game media, the system extracts key indicator information (such as total attack power, total defense power, and other combat-related statistics) and presents them in a ranked format. This extraction ensures that players receive the most relevant information needed for decision-making without being overwhelmed by unnecessary details.

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

The patent replaces the manual process of reviewing detailed information with an automated ranking system based on indicator information. The system automatically calculates and compares party properties, then presents the results in a ranked format that highlights the most important characteristics. This mechanical substitution allows players to quickly understand party properties by simply viewing the ranked list, eliminating the need to manually analyze detailed information while still making informed decisions.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Data Source

PatentUS20240115959A1Program, information processing device, method, and system
Publication Date: 2024.04.11 CYGAMES INC
  • US20240115959A1 patent drawing
  • US20240115959A1 patent drawing
  • US20240115959A1 patent drawing

AI summary

Provided are a program, an information processing device, a method, and a system that allow properties of an organized party to be easily grasped.An information processing device 10 is an information processing device for executing a game and includes: a setting unit 231 for setting two or more game media on a deck with which indicator information is associated; an indicator-information-point calculation unit 232 for determining points for each item of the indicator information on the basis of predetermined data associated with the game media; and an indicator-information determination unit 233 for determining the indicator information to be displayed on a game screen on the basis of the points for each item of the indicator information obtained by the indicator-information-point calculation unit 232 and associating the determined indicator information with the deck.