Game Deck Reproduction via Identifying Image Information

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

There is a demand for easily reproducing a game medium group, such as a digital card deck, across different player terminals, particularly for sharing and using decks created by strong players.

Innovation Solution

An information processing program and system that generates and displays identifying image information for game media, including game medium identification information and communication connection details, allowing for the reproduction of a game medium group on another player's terminal without direct communication connection.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a player wants to share or reproduce a game medium group (deck) from another player's terminal, then the capability to reproduce the deck is improved, but the complexity of the reproduction process increases

Engineering Contradiction:
Improvecapability to reproduce game medium groupVSAvoidreproduction process complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent implements copying by generating identifying image information (such as QR codes or barcodes) that contains encoded deck data. Another player can scan or read this image information to automatically reproduce the deck on their terminal without manual input, thus simplifying the reproduction process while enhancing adaptability

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The patent introduces identifying image information as an intermediary carrier that mediates the transfer of deck data between players. Instead of direct communication or manual copying, the image information serves as an intermediate representation that can be easily transmitted and read, reducing the complexity of the reproduction process

Inventive Principle:
Principle #24Intermediary (Mediator)

2Ease of operation

If identifying image information is generated for each game medium group to enable easy reproduction, then the ease of operation is improved, but the information processing load increases

Engineering Contradiction:
Improveease of reproductionVSAvoidinformation processing load
Core Design Contradiction:
Ease of operationVSUse of energy by moving object

Solution Approach 1:

The patent applies preliminary action by generating and storing identifying image information in advance for each game medium group. This pre-generated image information can be quickly transmitted and processed later without requiring complex real-time processing, thus reducing the information processing load while maintaining ease of operation

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent extracts only the essential deck identification data into compact image information format, separating the critical reproduction elements from the full deck data. This extraction allows for efficient transmission and processing of minimal necessary information while still enabling complete deck reproduction

Inventive Principle:
Principle #2Taking out (Extraction)

Data Source

PatentUS20240198224A1Non-transitory computer readable medium, information processing method, and information processing system
Publication Date: 2024.06.20 CYGAMES INC
  • US20240198224A1 patent drawing
  • US20240198224A1 patent drawing
  • US20240198224A1 patent drawing

AI summary

A non-transitory computer readable medium stores a program causing a computer to execute: generating a game medium group indicating a group of game media selected from among a plurality of game media; and generating and displaying identifying image information indicating image information that includes game medium identification information associated with each of the game media, the game medium identification information concerning an individual game media constituting the game medium group, and communication connection information for communicatively connecting to a particular communication destination in a communication network.