Game Deck Segmentation for Event Point Optimization

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Solution Overview

Problem

In nurturing games, players face a challenge in earning a larger number of event points within a short period, leading to a narrowed range of choices and potential discouragement, as they need to organize many special effectiveness characters into their deck during events.

Innovation Solution

An information processing program that ties possession information to game media satisfying a set condition, allowing players to execute target games with specific media, extract relevant media, decide applicable effect values, and grant rewards based on these values, enhancing gameplay engagement.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If players organize many special effectiveness characters into the deck during events, then event points earned increase, but player's range of choices is narrowed and player becomes discouraged

Engineering Contradiction:
Improveevent points earnedVSAvoidrange of choices
Core Design Contradiction:
ProductivityVSAdaptability or versatility

Solution Approach 1:

The patent segments the deck into multiple decks, allowing players to organize special effectiveness characters into separate event-specific decks rather than forcing them into a single main deck. This segmentation enables players to maintain their main deck for regular gameplay while creating dedicated event decks for maximizing event point earnings, thus resolving the contradiction between productivity and adaptability.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent introduces a new dimension by implementing a multi-deck system where players can switch between different decks for different purposes. Instead of forcing all characters into one linear structure, the system adds a dimensional layer allowing parallel deck structures, enabling players to optimize for event points in one deck while maintaining versatility in another.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Productivity

If players need to organize many special effectiveness characters into the deck, then event points increase, but gameplay becomes less engaging and players are discouraged from playing

Engineering Contradiction:
Improveevent points earnedVSAvoidgameplay engagement
Core Design Contradiction:
ProductivityVSEase of operation

Solution Approach 1:

By segmenting the deck system into multiple independent decks, the patent allows players to engage in different gameplay experiences - using a main deck for casual play and event decks for optimized event participation. This reduces the operational burden on players who would otherwise need to reorganize their entire deck for each event.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent enables players to pre-organize event-specific decks in advance, so when events occur, players can simply switch to the pre-prepared deck rather than hastily organizing characters during the event. This preliminary action reduces stress and maintains gameplay engagement.

Inventive Principle:
Principle #10Preliminary action

3Measurement precision

If the game requires organizing specific game media to satisfy possession conditions, then reward accuracy increases, but system complexity increases

Engineering Contradiction:
Improvereward accuracyVSAvoidsystem complexity
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The patent uses digital data structures to represent game media and possession information, creating virtual copies that can be easily manipulated and checked. Instead of complex physical tracking systems, the game uses data-based representations that enable precise reward determination through simple digital comparisons, resolving the contradiction between measurement precision and system complexity.

Inventive Principle:
Principle #26Copying

Data Source

PatentUS20250010202A1Non-transitory computer readable medium, information processing method, and information processing system
Publication Date: 2025.01.09 CYGAMES INC
  • US20250010202A1 patent drawing
  • US20250010202A1 patent drawing
  • US20250010202A1 patent drawing

AI summary

A non-transitory computer readable medium stores a program causing a computer to execute: a process for tying possession information to a game medium that satisfies a possession condition, among at least one game medium for use in a predetermined game; a process for executing a target game in which any of the at least one game medium is set as a specific game medium; a process for extracting, as at least one target game medium, a game medium that is set as the specific game medium in the target game and to which the possession information is tied; a process for deciding an applicable effect value on the basis of the at least one extracted target game medium; and a process for granting a reward to a player on the basis of the applicable effect value when the target game is executed.