Game Delivery Server Personalizing Game Lists via Player Classification
Find Innovative SolutionsGenerate Solutions
Solution Overview
Problem
Current gaming systems lack the ability to dynamically provide personalized gaming experiences based on player preferences and history, limiting the entertainment value for users.
Innovation Solution
A game delivery server that classifies game software into selectable and unselectable categories based on player information, allowing administrators to deliver tailored game lists and settings such as language and currency to gaming machines via a network, enabling personalized game selection and execution.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If game software is downloaded from a server to gaming machines, then multiple types of games can be executed in a single gaming machine and game contents can be changed, but the system lacks the ability to dynamically provide personalized gaming experiences based on player preferences and history
Solution Approach 1:
The server performs preliminary classification of game software into selectable and unselectable categories based on player information before delivery. This advance preparation enables personalized gaming experiences without requiring complex real-time processing at the gaming machine, thus resolving the contradiction between adaptability and system complexity
Solution Approach 2:
The server acts as an intermediary between player information and game software delivery. It mediates the matching process by classifying games according to player profiles and delivering only appropriate selections, enabling personalization while keeping the gaming machine relatively simple
2Adaptability or versatility
If game software is delivered to gaming machines via network, then game contents executable on the gaming machine can be changed, but administrative control over gaming environments is limited
Solution Approach 1:
The system establishes feedback loops where player information is continuously collected from gaming machines, processed by the server to classify game software, and used to update delivery lists. This feedback mechanism enables both flexible game content delivery and effective administrative control through centralized server management
Solution Approach 2:
The server performs multiple functions including receiving player information, classifying game software, managing delivery lists, and controlling game content delivery. This multi-functionality consolidates administrative control in a single system while maintaining flexibility in game content delivery
Data Source
AI summary
With a game delivery server, a gaming system and a controlling method for a game delivery server of the present invention, a list of games to be played by a player at a gaming machine can be determined at the game delivery server. Therefore, an administrator of the game delivery server can determine a list of games appropriate for the player. For example, if a player is Japanese, games familiar to Japanese can be listed.


