Game Device Biological Parameter Character Property Mapping

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Solution Overview

Problem

Existing game devices fail to provide an immersive experience by not reflecting users' physical features and biological information in real-time, leading to a loss of realism and engagement.

Innovation Solution

A game device that acquires biological information, computes biological parameters, and uses these to determine character properties such as physical function and appearance, allowing for real-time reflection of user features without interrupting game progression.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If the shape of the object in the game is changed with biological information of the user acquired during the operation of the game, then the user's physical features are reflected to the character, but the processing time required to reflect the changes is increased

Engineering Contradiction:
Improvereflection of user physical featuresVSAvoidprocessing time for shape changes
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

The patent applies preliminary action by acquiring and storing biological information (such as body fat percentage, muscle mass, height, weight) before the user actually plays the game. This pre-processing of data allows the system to have the user's physical features ready in advance, eliminating the need for complex real-time biological measurements during gameplay and thus avoiding processing time delays.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent segments the character creation process into two distinct phases: (1) a pre-game phase where biological information is acquired and character base properties are determined, and (2) a gameplay phase where only simple physical function adjustments are made based on controller posture. This segmentation separates the heavy computational workload from the real-time gameplay experience, resolving the contradiction between feature reflection and processing time.

Inventive Principle:
Principle #1Segmentation

2Adaptability or versatility

If complex processing is performed to change the shape of the object in the game, then the user's physical features are reflected to the character, but the real-time nature of the game is lost

Engineering Contradiction:
Improvereflection of user physical featuresVSAvoidreal-time response of the game
Core Design Contradiction:
Adaptability or versatilityVSSpeed

Solution Approach 1:

The patent applies preliminary action by determining the character's basic properties (shape, appearance, initial physical functions) before the user plays the game. By pre-computing these characteristics from stored biological information, the system eliminates complex real-time processing during gameplay, preserving the real-time nature of the game while still achieving personalized character reflection.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent changes the approach from modifying complex geometric shapes in real-time to adjusting simplified physical function parameters. Instead of performing complex shape transformation processing during gameplay, the system uses pre-determined character properties and makes only minor real-time adjustments to physical functions based on controller posture, thereby maintaining game responsiveness while achieving personalization.

Inventive Principle:
Principle #35Parameter changes

3Productivity

If the user's own features are not reflected to the object in the game, then the game can be played without complex processing, but the immersive feeling of the user for the game is deteriorated

Engineering Contradiction:
Improveease of game operationVSAvoiduser immersion and engagement
Core Design Contradiction:
ProductivityVSAdaptability or versatility

Solution Approach 1:

The patent applies preliminary action by acquiring biological information and determining character properties before gameplay begins. This pre-preparation allows the game to run smoothly without complex real-time processing while still achieving user immersion through personalized character reflection. The user's physical features are reflected in the character's appearance and basic properties, enhancing engagement without compromising ease of operation.

Inventive Principle:
Principle #10Preliminary action

4Adaptability or versatility

If real-time biological information processing is performed during gameplay, then the user's physical features are reflected to the character, but the progression of the game is interrupted

Engineering Contradiction:
Improvereflection of user physical featuresVSAvoidcontinuous game progression
Core Design Contradiction:
Adaptability or versatilityVSDuration of action of moving object

Solution Approach 1:

The patent applies preliminary action by completing all complex biological information processing and character property determination before the user starts playing the game. By performing these computationally intensive tasks in advance, the system ensures that the game can progress continuously without interruption during gameplay, as no real-time biological processing is required.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent segments the processing operations into pre-game (complex biological data processing, character property determination) and in-game (simple physical function adjustments based on controller posture) phases. This temporal segmentation ensures that the game progression remains continuous and uninterrupted during gameplay, as the heavy processing is completed beforehand.

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS12102907B2Game device and computer-readable recording medium
Publication Date: 2024.10.01 TANITA CORP
  • US12102907B2 patent drawing
  • US12102907B2 patent drawing
  • US12102907B2 patent drawing

AI summary

A game device includes a storage unit and a control unit configured to execute a game program. The control unit acquires biological information indicating physical feature of a user operating the game device, computes a biological parameter of the user based on the biological information, and stores the biological parameter in the storage unit. The control unit then computes, in accordance with the biological parameter stored in the storage unit, a property parameter that determines a property of a character generated by the game program.