Game Device Multi-Mode Character Interaction System

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Solution Overview

Problem

Existing game systems that allow interaction between users through character development on smartphones may not provide adequate amusement elements for users without smartphones or of younger ages, and require complex direct communication for interaction between friends and other users.

Innovation Solution

A game device that enables wireless communication with other game devices and a server using two communication methods, allowing information exchange about characters developed by users, enabling interaction and amusement elements through a network, including infrastructure and ad hoc communication modes.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If interaction elements are provided independently through direct communication between game devices and through interaction games, then users can interact with friends and other users, but the operation becomes complicated requiring multiple separate interactions

Engineering Contradiction:
Improveinteraction capabilityVSAvoidoperation complexity
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The patent merges direct communication between game devices and interaction games into a unified interaction system. When a player sends a character to another player's game device, both characters automatically appear together in the same game space, enabling interaction without requiring separate direct communication and interaction game operations. This consolidation reduces operational complexity while maintaining versatile interaction capabilities.

Inventive Principle:
Principle #5Merging (Combining)

2Adaptability or versatility

If the play experience is provided only on smartphones with character development, then users can collect and transmit character information, but users without smartphones or younger users cannot fully participate

Engineering Contradiction:
Improveuser accessibilityVSAvoidplay experience quality
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The patent makes the game device itself multi-functional by integrating character development capabilities directly into the device. The game device can both receive characters from smartphones and independently develop characters without requiring smartphone connectivity. This universal design allows users without smartphones or younger users to fully participate in character collection and interaction activities through the game device's built-in development functions.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Adaptability or versatility

If characters from multiple users are collected and transmitted through smartphones to a server, then interaction between users is enabled, but the system becomes complex requiring server infrastructure

Engineering Contradiction:
Improvemulti-user interactionVSAvoidsystem structure
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent extracts the server infrastructure from the essential interaction mechanism. Instead of requiring characters to be transmitted through smartphones to a central server, the system enables direct character transfer between game devices. The game device maintains local character databases and can directly display and interact with characters from multiple users without server mediation, simplifying the overall system structure while preserving multi-user interaction capabilities.

Inventive Principle:
Principle #2Taking out (Extraction)

Data Source

PatentUS20240265785A1Game device and storage medium
Publication Date: 2024.08.08 BANDAI CO LTD
  • US20240265785A1 patent drawing
  • US20240265785A1 patent drawing
  • US20240265785A1 patent drawing

AI summary

A game device is configured to: cause a first character related to a game that is played on the game device to be displayed on a display; and perform communication by a first method of transmitting and receiving information to and from another game device and a second method of transmitting and receiving information to and from an external device. The game device is configured to: obtain information about a second appearing in the game that is played on the another game device from the another game device through the first method, and obtain information about a third character appearing in the game that is played on any one game device from the external device through the second method. The game device is configured to cause characters selected from the second character and the third character to be displayed in a predetermined area during the game.