Game Device Character Parameter Segmentation

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Solution Overview

Problem

In nurturing games, the increasing number of parameters for characters makes it difficult for players to determine which parameters to focus on, leading to reduced motivation due to the complexity of collecting suitable information.

Innovation Solution

An information processing program that stores character information associated with player unique information, allows setting other players' characters as battle characters, and enables battle execution, information sharing, and displaying character information through a sharing tool.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Manufacturing precision

If various kinds of parameters are set for a character to enable comprehensive nurturing, then the character development depth is improved, but it becomes difficult for players to recognize what parameters to focus on and collect suitable information

Engineering Contradiction:
Improvecharacter parameter definitionVSAvoidinformation collection convenience
Core Design Contradiction:
Manufacturing precisionVSEase of operation

Solution Approach 1:

The patent segments character parameters into distinct categories (nurturing parameters, battle parameters, and link parameters) and provides separate information display areas for each category. This segmentation allows players to easily find and understand specific parameter types without being overwhelmed by the complete parameter set, resolving the contradiction between comprehensive parameter definition and information collection convenience.

Inventive Principle:
Principle #1Segmentation

2Adaptability or versatility

If multiple parameters are provided for character nurturing, then the game depth and customization are improved, but the complexity of information collection increases and player motivation decreases

Engineering Contradiction:
Improvecharacter customizationVSAvoidinformation system complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent adds a new dimension to information presentation by providing separate display areas that show parameter relationships and correlations. This dimensional addition allows players to understand how different parameters interact without increasing the fundamental number of parameters, thereby maintaining customization versatility while reducing information system complexity.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

3Measurement precision

If comprehensive character information is made available, then the accuracy of battle strategy formulation is improved, but the complexity of information management increases

Engineering Contradiction:
Improvebattle parameter accuracyVSAvoidinformation management complexity
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The patent performs preliminary organization of character information by pre-categorizing parameters into nurturing, battle, and link categories, and pre-establishing display areas for each category. This preliminary action ensures that when players need comprehensive information for battle strategy, it is already organized and accessible, improving measurement precision without increasing information management complexity during gameplay.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS20240293753A1Non-transitory computer readable medium, information processing method, and game device
Publication Date: 2024.09.05 CYGAMES INC
  • US20240293753A1 patent drawing
  • US20240293753A1 patent drawing
  • US20240293753A1 patent drawing

AI summary

A non-transitory computer readable medium stores a program causing a computer to execute: processing for storing character information of a character nurtured in a nurturing game, in association with unique information of a player who nurtured the character; processing for, based on an operation by a first player, setting a plurality of characters as a plurality of battle characters, the plurality of battle characters including at least one character nurtured by at least one second player other than the first player; and processing for executing a battle game in which the plurality of battle characters play a battle by using the character information of the plurality of battle characters.