Game Device Color-Coded Accuracy Display for Dance Rhythm Games

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Solution Overview

Problem

In dance games, it is difficult for players and onlookers to determine the skill level of a player with high accuracy, as the evaluation messages for operation accuracy are not easily distinguishable, and the consecutive accurate operation number does not clearly indicate the class of accuracy, making it hard to assess the quality of play.

Innovation Solution

A game device and computer program that classify player operations into accurate and inaccurate classes based on time differences, display the consecutive accurate operation number in colors corresponding to the lowest accurate operation class, and provide evaluation messages in colors matching the class, allowing easy identification of the accuracy level.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If the consecutive accurate operation number is displayed without color coding, then the display is simple, but it is difficult to determine the skill level and accuracy class

Engineering Contradiction:
Improveskill level determination accuracyVSAvoiddisplay system complexity
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The patent applies color coding to the consecutive accurate operation number display, where different colors represent different accuracy classes. This allows players and onlookers to quickly determine skill level and accuracy class at a glance without complex interfaces or additional information processing.

Inventive Principle:
Principle #32Color changes

2Loss of information

If evaluation messages are displayed for each operation, then detailed feedback is provided, but it is difficult to remember and distinguish the accuracy classes

Engineering Contradiction:
Improveevaluation information retentionVSAvoidinformation processing ease
Core Design Contradiction:
Loss of informationVSEase of operation

Solution Approach 1:

The patent uses color-coded evaluation messages where each accuracy class is associated with a specific color. This visual encoding system makes it easy for players to remember and distinguish between different accuracy classes, reducing cognitive load and improving information retention.

Inventive Principle:
Principle #32Color changes

Solution Approach 2:

The patent changes the parameter of visual presentation by introducing color as a distinguishing feature for different accuracy classes. This transforms abstract evaluation categories into visually distinct, easily memorable information that can be quickly processed.

Inventive Principle:
Principle #35Parameter changes

3Loss of information

If the consecutive accurate operation number is displayed in a single color, then the display is simple, but onlookers cannot determine the quality of consecutive operations

Engineering Contradiction:
Improveoperation quality informationVSAvoiddisplay system complexity
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The patent displays the consecutive accurate operation number in colors corresponding to the lowest accurate operation class achieved during the consecutive operations. This provides onlookers with immediate visual information about the quality of play while maintaining display simplicity through consistent color-coding rules.

Inventive Principle:
Principle #32Color changes

Data Source

PatentUS8602858B2Game device, computer program therefor, and recording medium therefor
Publication Date: 2013.12.10 KONAMI DIGITAL ENTERTAINMENT CO LTD
  • US8602858B2 patent drawing
  • US8602858B2 patent drawing
  • US8602858B2 patent drawing

AI summary

A game device causes a display device to display an image in which plural marks correlated with step panels to be stepped on by a player move to reach a base line, and the game device, when a step panel is stepped on, classifies the degree of accuracy of this operation as one of plural classes based on a time at which a mark corresponding to this step panel reaches the base line, a time at which this step panel was stepped on, and plural thresholds. The game device counts the number of accurate operations, to cause the display device to display the number in a color corresponding to the lowest accurate operation class corresponding to the counted accurate operations.