Game Device Pre-Registered Comment Selection for Mahjong Operability
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Solution Overview
Problem
Players face difficulties in concentrating on game operations due to the need to input messages during gameplay, especially when using keyboards, which decreases gameplay frequency and is undesirable for commercial game devices.
Innovation Solution
A game system with a server and game devices that allow players to select and transmit pre-registered comments associated with specific game states, displayed on the game screen, enabling easy comment generation and delivery without requiring manual text input, using a touch panel for simple selection operations.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If players input messages manually using a keyboard during gameplay, then communication between players is enabled, but player concentration on game operations deteriorates and gameplay frequency decreases
Solution Approach 1:
The system pre-registers multiple comments associated with specific game states before gameplay begins. During gameplay, players simply select from these pre-prepared comments rather than composing new ones, eliminating the time-consuming manual input process while maintaining communication capability.
Solution Approach 2:
Instead of creating original text input, the system uses pre-defined comment templates that players can select and transmit. This copying approach replaces the need for manual composition, significantly reducing input time and maintaining player focus on game operations.
2Adaptability or versatility
If players spend time on non-game operations like message input, then communication function is provided, but time for actual gameplay operations is reduced
Solution Approach 1:
Comments are pre-registered and associated with specific game states before gameplay begins. This preliminary preparation eliminates the need for time-consuming text composition during gameplay, allowing players to communicate efficiently without losing valuable gameplay time.
Solution Approach 2:
The communication function is segmented into pre-defined comment options rather than requiring continuous text input. This segmentation allows players to quickly select appropriate comments without breaking their concentration on game operations.
3Loss of information
If manual text input is required for communication, then message transmission is achieved, but player operability and user experience deteriorate
Solution Approach 1:
The system replaces manual text composition with selection from pre-defined comment templates. Players copy existing comments rather than creating new text, which maintains message transmission capability while dramatically improving ease of operation and player experience.
Solution Approach 2:
The system automatically manages comment registration, storage, and retrieval based on game states. This self-service approach eliminates the burden of manual text input from players while ensuring accurate message transmission.
Data Source
AI summary
The present invention provides a game system having a communication function that takes into account player operability. A game device on which a mah-jongg game is executed holds registered comment information in which a plurality of registered comments are associated with a predetermined particular state in the mah-jongg game, and when a current game state transitions to the particular state, displays the plurality of registered comments associated with the particular state on a game screen. Delivery information that includes a registered comment selected by a player as a transmission comment is then sent to a server. The server holds a plurality of delivery destination addresses to which the delivery information of the player is to be sent via an open network, and when the delivery information is received from the game device, delivers the delivery information to each delivery destination address pertaining to the player corresponding to the delivery information.


