Game Device Cooperative Character Group Management

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Solution Overview

Problem

Existing game devices lack the ability to effectively integrate multiple player characters into a cohesive game experience, limiting player engagement and enjoyment by not allowing for cooperative gameplay and character development based on shared parameters.

Innovation Solution

A game device and method that sets a first character and two additional characters within a group, with a lottery unit deciding stop positions of spinning slot reels and a decision unit determining battle actions based on character parameters, allowing for cooperative gameplay and character development by sharing battle actions and hit points.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a single character is controlled by one player in existing game devices, then the game operation is simple and easy to understand, but player engagement and cooperative gameplay experience are limited

Engineering Contradiction:
Improvecooperative gameplay capabilityVSAvoidcharacter group management complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent merges multiple player characters into a unified character group that shares common parameters (hit points, experience points, level). This allows players to cooperate while managing a single set of shared resources, resolving the contradiction between cooperative capability and management complexity.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The character group structure serves multiple functions simultaneously: it enables cooperative gameplay, provides shared character development, and maintains unified parameter management. This multi-functionality allows the system to handle complex cooperative scenarios without proportionally increasing operational complexity.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Adaptability or versatility

If multiple characters are managed independently in existing games, then each character can be developed separately, but player engagement is reduced due to lack of cooperative elements

Engineering Contradiction:
Improvecooperative gameplay experienceVSAvoidparameter management ease
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The patent combines multiple character parameters into shared pools (common hit points, common experience points) that are managed as unified resources. This merging approach enables cooperative gameplay while simplifying parameter management, as players control a single set of shared parameters rather than managing multiple independent character stats.

Inventive Principle:
Principle #5Merging (Combining)

3Adaptability or versatility

If slot reels determine battle actions individually for each character, then the battle mechanics are straightforward, but the game lacks depth and multiple levels of enjoyment

Engineering Contradiction:
Improvegame experience depthVSAvoidbattle action coordination complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The slot reel mechanism serves multiple functions: it determines individual character actions, coordinates group-wide effects, and manages shared parameters. This multi-functional use of the slot system adds game depth without proportionally increasing coordination complexity, as the same random determination mechanism applies to both individual and group-level actions.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS9911287B2Game device, game control method, and storage medium storing a program
Publication Date: 2018.03.06 KONAMI DIGITAL ENTERTAINMENT CO LTD
  • US9911287B2 patent drawing
  • US9911287B2 patent drawing
  • US9911287B2 patent drawing

AI summary

A game device includes a first setting unit, a lottery unit, a decision unit, and a determination unit. The first setting unit sets a first character for a first player and a second character different from the first character, both belonging to a first group. The lottery unit decides stop positions of spinning slot reels of a reel group displayed on a display. The decision unit decides a battle action of the first group. The determination unit decreases hit points of an enemy character in response to the battle action and decreases hit points of at least one of the first and second characters in response to another battle action by the enemy character, so as to determine a winner based on respective remaining amounts of the hit points.