Game Device Dynamic Display Adjustment for Scene Switching

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Solution Overview

Problem

Conventional game devices make it difficult for players to recognize the direction to proceed and what exists in that direction due to automatic scrolling without player operation, leading to confusion and unnatural gameplay.

Innovation Solution

A game device with an operating means, player object generating means, background image generating means, position detecting means, scene switching means, direction detecting means, and adjusting means that adjusts the display screen position based on the detected direction, allowing players to easily recognize the direction to proceed and what exists there.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If the display screen is automatically scrolled after scene switching, then the player object is always displayed in the same position, but the player finds it difficult to recognize the direction in which to proceed

Engineering Contradiction:
Improvedisplay position consistencyVSAvoiddirection recognition
Core Design Contradiction:
Ease of operationVSLoss of information

Solution Approach 1:

The display screen position is dynamically adjusted based on the player object's movement direction. When the player moves in a specific direction, the screen scrolls to maintain the player at a consistent position while also showing the direction of movement, thus resolving the contradiction between position consistency and direction recognition.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The screen display parameters (scroll position, scroll direction) are changed based on the player's movement direction. By adjusting these parameters dynamically, the system maintains position consistency while providing directional information to the player.

Inventive Principle:
Principle #35Parameter changes

2Ease of operation

If the display area in the direction of movement is narrow, then the player object is displayed in the same position, but little information is obtained on geography, enemies, and etc.

Engineering Contradiction:
Improvedisplay position stabilityVSAvoidgeography and enemy information
Core Design Contradiction:
Ease of operationVSLoss of information

Solution Approach 1:

The display area dynamically expands in the direction of the player's movement. By adjusting the visible display area based on movement direction, the system maintains position stability while providing more information about geography, enemies, and other game elements in the movement direction.

Inventive Principle:
Principle #15Dynamics

3Loss of information

If the display screen is scrolled in response to player operation, then the player can see more information, but the predetermined display screen is displayed before operation making the game difficult to play

Engineering Contradiction:
Improveinformation visibilityVSAvoidgame playability
Core Design Contradiction:
Loss of informationVSEase of operation

Solution Approach 1:

The display screen is preliminarily adjusted to show the direction of movement before the player performs operations. This preliminary action provides directional information and game information in advance, making the game easier to play while maintaining good playability.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS8597120B2Game device and storing medium that stores game program
Publication Date: 2013.12.03 NINTENDO CO LTD
  • US8597120B2 patent drawing
  • US8597120B2 patent drawing
  • US8597120B2 patent drawing

AI summary

A game apparatus includes a CPU, and in this game apparatus, a proceeding direction of a player object in a switched scene is detected when the scene is switched. Regarding the proceeding direction, in a case of a drainpipe, and etc., having an exit in the switched scene with a directionality, its direction of the exit is detected, and in a case of a door, and etc., having the exit without directionality, the proceeding direction of the player object in the scene yet to be switched is detected, for example. Furthermore, a screen display position of a display screen is adjusted in such a manner that a display area on a proceeding direction side in the switched scene is rendered as large as possible, for example. Therefore, the display screen, on which the proceeding direction in the switched scene is reflected, is generated and displayed.