Game Device Dynamic Mode Transition for Engagement

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Solution Overview

Problem

Conventional game devices often simplify game scenarios and condition settings, leading to predictable game development and a lack of player engagement, as well as requiring complex operations from players.

Innovation Solution

A game device with memory, an operation device, and circuitry that displays a first object moving in a virtual space, progresses games based on player motion input, and determines game states to satisfy predetermined conditions, allowing for seamless transition between different game modes without complex user operations.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If game scenarios and condition settings are simplified, then ease of operation is improved, but player engagement deteriorates due to predictable game development

Engineering Contradiction:
Improveease of operationVSAvoidplayer engagement
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The patent applies dynamics by making game conditions and scenarios change automatically during gameplay based on object states and events. The control program dynamically adjusts game parameters, transitions between scenarios, and modifies conditions without requiring player intervention, thereby maintaining simplicity of operation while enhancing player engagement through unpredictable game development.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system implements self-service by enabling the game device to automatically progress scenarios and adjust conditions based on predefined rules and detected object states. The control program autonomously manages game flow, transitions between game situations, and modifies parameters without player input, resolving the contradiction between simple operation and engaging gameplay.

Inventive Principle:
Principle #25Self-service

2Adaptability or versatility

If game scenarios and condition settings are complicated, then player engagement is improved through varied game experiences, but ease of operation deteriorates due to complicated operations required from players

Engineering Contradiction:
Improveplayer engagementVSAvoidease of operation
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The patent makes game conditions dynamic rather than static or player-configurable. The control program automatically adjusts game parameters, transitions between scenarios, and modifies conditions based on object states and events, providing complex and engaging gameplay without requiring players to perform complicated operations or configurations.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system employs self-service mechanisms where the game device autonomously manages complex scenario transitions and condition adjustments. The control program handles all complicated game management tasks automatically based on detected states, eliminating the need for players to engage in complex operations while maintaining high adaptability and engagement.

Inventive Principle:
Principle #25Self-service

3Ease of operation

If automatic transitions between game modes are implemented, then ease of operation is improved, but device complexity increases due to control program requirements

Engineering Contradiction:
Improveease of operationVSAvoiddevice complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent implements a universal control program that handles multiple game management functions including scenario transitions, condition adjustments, and event responses within a single integrated system. This multi-functional approach automates game mode transitions and condition management, improving ease of operation while consolidating device complexity into a cohesive control structure rather than分散ed components.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS12274944B2Game device, control method, and non-transitory computer-readable medium
Publication Date: 2025.04.15 GREE HOLDINGS INC
  • US12274944B2 patent drawing
  • US12274944B2 patent drawing
  • US12274944B2 patent drawing

AI summary

A computer game device and method including initiating a special game when at least one game parameter of an object in a main game falls below a predetermined threshold, the special game including matching a guide element against a virtual game element, the guide element corresponding to the object, and concluding the special game and returning to the main game in response to a failure of a user to maintain a matching state between the guide element and the virtual game element for a predetermined period of time.