Handheld Game Device Elimination Logic

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Solution Overview

Problem

Existing hand-held electronic games lack a comprehensive system for multiple players to engage in elimination games with varied mechanical actions and timely responses, often resulting in confusion and errors due to inconsistent audio and visual cues.

Innovation Solution

A hand-held game apparatus with multiple input devices requiring different mechanical actions, an output device for audible and visual signals, and a controller that manages command signals and error detection, ensuring players actuate the correct input within a predetermined time to avoid elimination.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If multiple input devices with different mechanical actions are provided, then player engagement and game variety are improved, but device complexity increases

Engineering Contradiction:
Improvegame varietyVSAvoiddevice complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The game device is segmented into multiple independent input devices, each capable of a different mechanical action (push, pull, twist, turn). This segmentation allows each component to be simple in itself while the combination provides game variety and versatility.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The controller is designed with universal functionality to recognize and process signals from multiple different input device types. The controller can identify which specific input device was actuated and what mechanical action was performed, enabling a single controller to manage diverse input methods without requiring separate control systems for each device type.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Measurement precision

If audio and visual cues are provided for each input device, then player response accuracy is improved, but device complexity and energy consumption increase

Engineering Contradiction:
Improveresponse accuracyVSAvoiddevice complexity
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

Each input device is equipped with its own dedicated audio and visual cues (lights and sounds) that are localized to that specific device. This local quality approach ensures that players can quickly identify which specific input device needs to be actuated without confusion, as the feedback is spatially associated with the target device rather than being general system-wide feedback.

Inventive Principle:
Principle #3Local quality

3Reliability

If a predetermined time period is enforced for actuation, then game fairness and competition integrity are improved, but player stress and error rate increase

Engineering Contradiction:
Improvegame fairnessVSAvoidease of operation
Core Design Contradiction:
ReliabilityVSEase of operation

Solution Approach 1:

The system provides continuous feedback through audio and visual cues that indicate the current state and time sensitivity of the game. The predetermined time period is communicated to players through the feedback mechanism, allowing them to understand the time constraint and adjust their response accordingly. This feedback loop helps players manage the time pressure and reduces errors caused by misunderstanding the time requirements.

Inventive Principle:
Principle #23Feedback

4Reliability

If error detection and elimination mechanisms are implemented, then game integrity is improved, but game pace and player enjoyment may be reduced

Engineering Contradiction:
Improvegame integrityVSAvoidgame pace
Core Design Contradiction:
ReliabilityVSProductivity

Solution Approach 1:

The error detection and elimination mechanism operates periodically rather than continuously interrupting gameplay. Players are given a series of opportunities to respond correctly before elimination occurs, allowing the game to maintain its pace while still enforcing integrity rules. The periodic nature of the elimination mechanism prevents constant interruptions while ensuring that players who fail to respond appropriately are eventually eliminated.

Inventive Principle:
Principle #19Periodic action

Data Source

PatentUS7985137B1Hand-held electronic game device
Publication Date: 2011.07.26 KLITSNER INDAL DESIGN LLC
  • US7985137B1 patent drawing
  • US7985137B1 patent drawing
  • US7985137B1 patent drawing

AI summary

The invention is directed to a hand-held game apparatus and method providing an elimination game wherein audible and/or visual signals instruct players to manipulate particular input devices, such as a push button, a pull knob or a twist knob, to actuate a corresponding switch. If the particular input device is not manipulated within a predetermined period of time, such as one second, the game may output an audible and/or visual error signal, stopping play and indicating that the player who failed to manipulate the input device is eliminated from that round of play. The audible signals instructing a player to manipulate an input device can be selected to be voice messages, musical sounds, or other prompts corresponding to each input device. Similarly, the visual signals may correspond to each input device, and may comprise the illumination of lights disposed at each of the input devices. The game apparatus may further include moveable components allowing the players to rearrange the game apparatus into different physical configurations.