Game Device Multi-Type Article Code Acquisition
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Solution Overview
Problem
Game devices that acquire information from multiple types of coded articles face reduced interactive performance due to complex operations required for differentiating and processing codes in various formats, leading to increased calculation and potential reduction in game experience.
Innovation Solution
A game device configuration that includes a board surface for placing articles of different types, an acquisition means to detect and decode codes, and a setting means to switch between states for acquiring information from each type, using distinct code formats for game cards and tickets to simplify the information acquisition process.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Device complexity
If the same reading device is used to acquire information from multiple types of articles with different code formats, then the device complexity is reduced, but the calculation amount increases and interactive performance deteriorates
Solution Approach 1:
The reading device is segmented into specialized components: a first reading device for game cards and a second reading device for tickets. Each reading device is optimized for its specific article type, avoiding the need for a single device to handle multiple code formats. This segmentation resolves the contradiction by reducing device complexity while maintaining high interactive performance through specialized processing.
Solution Approach 2:
The system introduces an intermediary control mechanism that manages the switching between different reading devices based on the article type. This intermediary layer coordinates the interaction between the player input unit, card reading units, and game control, allowing the system to maintain simplicity at the device level while achieving versatile functionality through centralized management.
2Adaptability or versatility
If multiple types of articles with different code formats are supported, then the adaptability is improved, but the operational complexity increases
Solution Approach 1:
The game device achieves universality by incorporating multiple reading devices that can handle different article types (game cards and tickets) with different code formats. This multi-functional design allows the system to accommodate various articles without requiring players to perform complex operations, as each reading device is automatically configured for its specific article type.
Solution Approach 2:
The system dynamically switches between different reading modes based on the article type being processed. The player input unit can switch between card reading and ticket reading modes, and the control unit adjusts the processing logic accordingly. This dynamic adaptation maintains ease of operation while supporting multiple article types.
3Loss of information
If code detection and decoding processing is performed for multiple article types, then the information acquisition capability is improved, but the calculation amount increases
Solution Approach 1:
The information acquisition process is segmented into specialized pathways: one for game card code detection and decoding, and another for ticket code detection and decoding. Each pathway is optimized for its specific article type, reducing the overall calculation amount by avoiding the need to process all article types through a single complex decoding routine.
Solution Approach 2:
Different reading devices are assigned different processing capabilities tailored to their specific article types. The first reading device is optimized for game card code formats while the second reading device is optimized for ticket code formats. This local optimization reduces the calculation amount by applying only the necessary processing to each article type.
Data Source
AI summary
A game device includes a board surface configured to allow articles of a first type and a second type to be placed, and for the articles of the first type and the second type placed on the board surface, acquires first game information associated with the article of the first type or second game information associated with the article of the second type. The device executes a game based on the acquired first game information, and changes a state of acquisition of information from an article on the board surface to one of a first state and a second state according to the progress of the game, the first state in which the first game information is acquired from the article of the first type, the second state in which the second game information is acquired from the article of the second type.


