Game Device Automatic Operation Portion Assignment

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Solution Overview

Problem

Existing game devices require complex manual settings to associate multiple operation portions with game objects, disrupting player immersion and operability.

Innovation Solution

A game device with a memory, display processor, and identification portion that automatically determines and assigns operation portions based on motion sensor data, allowing for automated parameter control and improved operability.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If manual setting operation is used to associate operation portions with game objects, then the game device can support multiple operation portions, but the operability deteriorates due to complex settings required before or during the game

Engineering Contradiction:
Improvesupport for multiple operation portionsVSAvoidoperability
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The game device automatically identifies which operation portion corresponds to which game object without requiring player intervention. The determination portion analyzes operation information from multiple operation portions and automatically establishes the correspondence, allowing the system to serve itself rather than requiring manual configuration by the player.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The automatic identification and assignment of operation portions to game objects is performed before the game begins or during initialization, eliminating the need for players to perform complex setting operations during gameplay. This preliminary automatic configuration resolves the contradiction by preparing the system in advance without player burden.

Inventive Principle:
Principle #10Preliminary action

2Adaptability or versatility

If manual setting operation is required to establish correspondence between operation portions and game objects, then the game device can function with multiple operation portions, but the game setup time increases

Engineering Contradiction:
Improvemulti-operation portion functionalityVSAvoidsetting operation time
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

The determination portion automatically performs the identification and assignment tasks that would otherwise require manual player input, eliminating setting operation time while maintaining full multi-operation portion functionality. The system determines correspondences autonomously based on operation information analysis.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The patent replaces the mechanical manual setting process with an automated electronic determination system. Instead of requiring players to manually configure connections between operation portions and game objects, the determination portion electronically analyzes operation information and automatically establishes the correspondence, eliminating time loss.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

3Ease of operation

If automated identification of operation portions is implemented, then operability improves by eliminating manual settings, but device complexity increases due to addition of determination and identification portions

Engineering Contradiction:
ImproveoperabilityVSAvoidsystem structure
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The determination portion and identification portion are designed to work together as an integrated automated configuration system that handles multiple operation portions through a unified process. This multi-functional approach manages the complexity by creating a cohesive subsystem that automatically handles identification, correspondence establishment, and parameter assignment across all operation portions.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The determination portion analyzes operation information from operation portions and uses this feedback to automatically identify and establish correspondences with game objects. This feedback mechanism allows the system to self-configure based on actual operation data, managing complexity through intelligent automated decision-making rather than rigid pre-programmed configurations.

Inventive Principle:
Principle #23Feedback

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

Enhances player immersion and operability by automating the assignment of operation portions, reducing the need for manual settings and improving the gaming experience.

Implementation Method 1

operation information from a motion sensor built in the controller is transmitted to the device main body

Methodology Applied
Scientific EffectMotion detection: Accelerometer

Data Source

PatentUS11872484B1Game device, control method, control program, and computer-readable recording medium having control program recorded therein
Publication Date: 2024.01.16 GREE HOLDINGS INC
  • US11872484B1 patent drawing
  • US11872484B1 patent drawing
  • US11872484B1 patent drawing

AI summary

The purpose of the present invention is to provide a game device, etc., that improves the operability of an operation unit. The game device comprises: a storage unit that stores an image of a first object; a display unit that displays an image of at least the first object; first and second operation units for outputting operation information on the basis of a player action; a determination unit that determines whether or not the output operation information fulfills a prescribed condition; an identification unit that identifies, as an object operation unit, the operation unit that output operation information fulfilling the prescribed condition, out of the first and second operation units; and an object control unit that changes the first object displayed on the display unit, in accordance with the operation information from the object operation unit.