Game Device Automatic Operation Portion Identification

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Existing game devices require complex manual settings to associate multiple operation portions with game objects, disrupting player immersion and operability.

Innovation Solution

A game device with a memory, display processor, and object controller that automatically identifies and controls game objects based on motion sensor data from multiple operation portions, determining which portion's movement satisfies specified conditions to control virtual objects within a virtual space.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If multiple operation portions are provided in a game device, then the functionality and control options are improved, but the complexity of setting correspondence between operation portions and game objects increases

Engineering Contradiction:
Improvecontrol optionsVSAvoidsetting complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The game device automatically identifies which operation portion should control which game object by monitoring movement data from motion sensors, without requiring manual player configuration. The system serves itself by autonomously establishing the correspondence between operation portions and game objects based on detected movement patterns.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The system changes the operational parameters of operation portions dynamically during gameplay. By detecting when movement data from an operation portion satisfies specified conditions, the system automatically assigns control functions, thereby adapting the device's behavior without manual intervention.

Inventive Principle:
Principle #35Parameter changes

2Manufacturing precision

If manual setting operation is required to associate operation portions with game objects, then precise control mapping can be achieved, but player immersion is disrupted and operability decreases

Engineering Contradiction:
Improvecontrol mapping precisionVSAvoidplayer immersion
Core Design Contradiction:
Manufacturing precisionVSEase of operation

Solution Approach 1:

The system performs the association between operation portions and game objects in advance, automatically during game setup or initialization, rather than requiring manual configuration at the moment of need. This preliminary automatic association eliminates the disruption to player immersion while ensuring precise control mapping is established before gameplay begins.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent replaces the mechanical/manual system of player configuration with an automated electronic system that uses motion sensor data to establish control mappings. This substitution eliminates the need for manual setting operations while maintaining precise control association through algorithmic determination based on movement patterns.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

3Manufacturing precision

If complex setting operation is required before game starts, then accurate operation portion assignment can be achieved, but game start time is delayed

Engineering Contradiction:
Improveoperation portion assignment accuracyVSAvoidgame setup time
Core Design Contradiction:
Manufacturing precisionVSLoss of time

Solution Approach 1:

The system performs operation portion assignment automatically during game initialization or setup phase, completing the configuration process before the main gameplay begins. This preliminary automatic action ensures accurate assignment without requiring time-consuming manual player input.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The game device automatically performs the assignment of operation portions to game objects without requiring player intervention. The system uses its own motion sensor capabilities to identify and assign control functions, thereby eliminating the time loss associated with manual configuration while maintaining assignment accuracy.

Inventive Principle:
Principle #25Self-service

Data Source

PatentUS11779839B2Game device, control method, control program, and computer-readable recording medium having control program recorded therein
Publication Date: 2023.10.10 GREE HOLDINGS INC
  • US11779839B2 patent drawing
  • US11779839B2 patent drawing
  • US11779839B2 patent drawing

AI summary

The purpose of the present invention is to provide a game device, etc., that improves the operability of an operation unit. The game device comprises: a storage unit that stores an image of a first object; a display processing unit that displays at least an image of the first object; first and second operation units for outputting operation information on the basis of a player action; a determination unit that determines whether or not the output operation information fulfills a prescribed condition; an identification unit that identifies, as an object operation unit, the operation unit that output operation information fulfilling the prescribed condition, out of the first and second operation units; and an object control unit that changes the first object in accordance with the operation information from the object operation unit.