Game Device Pass Control Mechanism for Sport Games
Find Innovative SolutionsGenerate Solutions
Solution Overview
Problem
In sport games involving a user-operated team and an opponent team using a moving object, the operability of passing between player characters is limited, requiring improved control mechanisms to enhance user interaction and strategy.
Innovation Solution
A game device and method that includes pass target selecting means, operated target switching means, first player control means, and second player control means to manage the passing action between player characters, determining conditions for successful passes and allowing user-defined timing and strategy, such as setting a reference period for passes.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If the user manually controls both the ball possession player and the pass target player, then the operability and control precision are improved, but the operation complexity and time consumption increase
Solution Approach 1:
The ball possession player automatically performs movement and passing actions without requiring manual user control. The system enables the player to self-manage ball possession, making strategic decisions about when to pass and to whom, thereby reducing operational complexity while maintaining ease of use.
Solution Approach 2:
The system continuously monitors game conditions (position of ball, players, opponents) and automatically adjusts the ball possession player's actions based on this feedback. This closed-loop control allows the player to respond dynamically to changing circumstances without manual intervention, improving operability while simplifying control.
2Productivity
If the pass is executed automatically based on game conditions, then the productivity and excitement are improved, but the user's direct control and strategy customization are reduced
Solution Approach 1:
The user pre-sets reference conditions (such as time limits, positional requirements, or tactical guidelines) before the game progresses. These preliminary instructions guide the automatic pass execution system, allowing users to customize strategies in advance while benefiting from automated real-time decision-making during play.
Solution Approach 2:
The system dynamically adjusts pass execution based on real-time game conditions while respecting user-defined reference conditions. The automatic control adapts its behavior flexibly according to the current state of the game, maintaining both productivity and adaptability through condition-based decision-making that responds to live gameplay.
3Ease of operation
If the user operated target is switched to the pass target player, then the focus and concentration on receiving pass is improved, but the continuity of ball possession control is interrupted
Solution Approach 1:
The control function is segmented into two distinct phases: (1) ball possession phase, where the ball possession player automatically maintains control and prepares for passing, and (2) pass reception phase, where the user focuses on the pass target player. This segmentation allows the user to concentrate on receiving without interrupting the overall continuity of ball possession, as the system seamlessly transitions between phases.
Data Source
AI summary
A game device is provided. The game device includes a pass target selector, an operated target switcher, a first player controller, and a second player controller. The pass target selector selects a player character to be a pass target in a case where a first player character is in possession of a moving object. The switcher switches the user operated target from the first player character to a second player character. The first player controller moves the first player character and the moving object after switching, based on a position of an opponent player character, determines whether positions of the first player character or the moving object and the second character satisfy a condition, and causes, if the condition is satisfied, the first player character to make a pass to the second player character. The second player controller moves the second player character after switching.


