Game Device Player Character Control via Moving Body Speed Feedback

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Solution Overview

Problem

Game players face difficulty in controlling the operation target player character object in sports games to match the moving speed of the moving body object, as they cannot readily determine the moving speed of the moving body object, leading to suboptimal gameplay.

Innovation Solution

A game device and method that includes position condition determination and object control means to adjust the position and posture of the player character object based on the moving speed of the moving body object, using speed ranges and motion data to change the character's actions, such as trajectory and posture, in response to the moving speed and position conditions.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If the game player manually controls the operation target player character object based on visual observation, then the player can control the character's position and posture, but the player cannot readily know the moving speed of the moving body object and thus cannot control the character to act in a desired manner according to the moving speed

Engineering Contradiction:
Improvemoving speed perceptionVSAvoidcontrol accuracy
Core Design Contradiction:
Measurement precisionVSEase of operation

Solution Approach 1:

The patent implements feedback by displaying speed information of the moving body object to the player, and automatically adjusting the player character's actions based on this speed information. The system provides continuous feedback about the moving object's speed and uses this feedback to modify the player character's behavior, resolving the contradiction between measurement precision and ease of operation.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The patent applies self-service by enabling the player character object to automatically adjust its own actions (such as trapping or releasing the moving body) based on the displayed speed information and predetermined conditions. The character serves itself by making speed-appropriate decisions without requiring manual micromanagement from the player, thus improving both speed perception and control accuracy.

Inventive Principle:
Principle #25Self-service

2Ease of operation

If the player character object automatically adjusts position and posture according to moving speed, then the control accuracy improves, but the device complexity increases due to position condition determination means and object control means

Engineering Contradiction:
Improvecontrol accuracyVSAvoidcontrol system complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent applies preliminary action by pre-establishing position conditions and corresponding action patterns before gameplay. The system determines whether the player character is in a trapping position or release position in advance, and has predetermined action patterns ready for different speed ranges. This preparation reduces the complexity of real-time decision-making during gameplay.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent segments the control system into distinct functional modules: position condition determination means that evaluates spatial relationships, and object control means that executes specific actions. It also segments speed control into different ranges (first speed range for trapping, second speed range for releasing). This segmentation makes the complex control system more manageable and easier to implement.

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS8016673B2Game device, game device control method, and information storage medium
Publication Date: 2011.09.13 KONAMI DIGITAL ENTERTAINMENT CO LTD
  • US8016673B2 patent drawing
  • US8016673B2 patent drawing
  • US8016673B2 patent drawing

AI summary

To provide a game device for allowing a game player to relatively readily control an operation target player character object so as to make a motion according to a moving speed of the moving body object. The present invention relates to a game device for displaying an image obtained by viewing, from a predetermined viewpoint, a virtual three-dimensional space where an operation target player character object and a moving body object representative of a moving body are disposed, and providing a sports game using the moving body. An object control unit (74) controls an operation target player character object so as to change the position and posture thereof in accordance with a moving speed of the moving body object according to a result of determination as to whether or not the positions of the operation target player character object and the moving body object satisfy a predetermined position condition.