Game Device Position Display via Teammate Expression Cues

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

In games where a user character moves within a game space, it can be difficult for users to grasp their character's positional situation, particularly in first-person soccer games where offside fouls are concerned, due to limited screen display areas.

Innovation Solution

A game device with position storage, determination, and display control means that stores and determines the user character's position and controls display outputs related to other game characters based on positional conditions, allowing users to easily understand their character's position through expressions or visual cues.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If a first-person view is used to enhance immersion and control, then the user can control the character's actions, but the user cannot grasp the character's positional situation and offside status from the game screen

Engineering Contradiction:
Improvecharacter controlVSAvoidpositional situation information
Core Design Contradiction:
Ease of operationVSLoss of information

Solution Approach 1:

The patent introduces an intermediary element (teammate character's expression) that mediates between the first-person view and the positional situation information. The teammate character's expression serves as a visual cue that conveys offside status and positional information without breaking the first-person perspective, thus resolving the contradiction between immersive control and information accessibility.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The patent implements a feedback mechanism where the teammate character's expression changes based on the user character's positional status. This feedback loop provides continuous visual information about offside conditions and positional situations, enabling the user to grasp critical game state information while maintaining first-person control immersion.

Inventive Principle:
Principle #23Feedback

2Ease of operation

If the game screen displays only a limited area to maintain focus, then the user can concentrate on immediate actions, but the user cannot grasp the overall positional situation

Engineering Contradiction:
Improvefocus on immediate actionsVSAvoidoverall positional situation
Core Design Contradiction:
Ease of operationVSLoss of information

Solution Approach 1:

The patent segments the information display into two components: the main game screen showing the limited immediate area for focused play, and the teammate character's expression as a separate information carrier that conveys overall positional context. This segmentation allows the user to maintain focus on immediate actions while obtaining overall positional information from the expression cues.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent applies local quality by making the teammate character's expression a localized information source that provides specific positional and offside information. Instead of requiring a comprehensive view of the entire field, the expression serves as a concentrated information carrier that delivers critical positional context at a specific location on the screen.

Inventive Principle:
Principle #3Local quality

Data Source

PatentUS8556692B2Game device, method for controlling game device, program and information memory medium
Publication Date: 2013.10.15 KONAMI DIGITAL ENTERTAINMENT CO LTD
  • US8556692B2 patent drawing
  • US8556692B2 patent drawing
  • US8556692B2 patent drawing

AI summary

To provide a game device that allows a user to grasp a positional situation of a user character relatively easily in a game device for executing a game based on a position of the user character that moves in a game space according to an operation of the user. Position storage means (70a) stores the position of the user character that moves in the game space according to the operation of the user. Determination means (74) determines whether or not the position of the user character satisfies a positional condition regarding the position of the user character. Display control means (76) controls, based on a determination result obtained by the determination means (74), display-output related to a game character that is not being operated by the user.