Game Device Posture Comparison for Dance Feedback

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Solution Overview

Problem

Existing game devices lack a comprehensive mechanism to assist players in identifying and improving their dance skills, particularly in dance games, by providing detailed feedback on posture and movement accuracy.

Innovation Solution

A game device that acquires and compares player posture data with exemplary model postures at reference times, allowing for real-time feedback on posture alignment and movement synchronization, using a combination of photography and infrared sensors to detect player posture and output corrective feedback.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If multiple comparison operations are performed to provide detailed feedback on player posture, then the measurement precision and feedback quality improve, but the device complexity and computational load increase

Engineering Contradiction:
Improveposture comparison precisionVSAvoidcomparison mechanism complexity
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The comparison mechanism is segmented into multiple independent comparison units, each responsible for comparing the player's posture with a specific reference posture (exemplary model posture, different postures at reference time, or postures at different times). This segmentation allows the system to perform comprehensive comparisons while maintaining modular architecture, where each unit can be independently implemented and managed, thus resolving the contradiction between comprehensive measurement and system complexity.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system extends the comparison process from a single reference point to multiple dimensions by introducing temporal dimensions (comparing at reference time vs. different times) and posture variation dimensions (comparing with exemplary model vs. different postures). This multi-dimensional approach enables comprehensive feedback without requiring a single complex comparison mechanism, as each dimension can be handled by dedicated comparison units.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Loss of information

If comprehensive posture comparison is implemented to identify all dance weaknesses, then the feedback quality improves, but the processing time and computational resources increase

Engineering Contradiction:
Improvefeedback completenessVSAvoidprocessing time
Core Design Contradiction:
Loss of informationVSLoss of time

Solution Approach 1:

The system performs preliminary actions by pre-defining multiple reference postures (exemplary model postures, different postures at reference time, and postures at different times) before the actual comparison process. This preparation allows the comparison units to directly compare player posture against pre-established references without requiring complex real-time calculations, thus reducing processing time while maintaining comprehensive feedback coverage.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

Each comparison unit independently processes its specific comparison task without requiring sequential processing or coordination with other units. The system architecture allows parallel execution of multiple comparison operations, where each unit self-manages its comparison process and generates feedback independently, thereby reducing total processing time while maintaining comprehensive feedback coverage.

Inventive Principle:
Principle #25Self-service

Data Source

PatentUS8777742B2Game device, control method for a game device, and non-transitory information storage medium
Publication Date: 2014.07.15 KONAMI DIGITAL ENTERTAINMENT CO LTD
  • US8777742B2 patent drawing
  • US8777742B2 patent drawing
  • US8777742B2 patent drawing

AI summary

A game device in which a first comparison unit compares an exemplary model posture (posture that is supposed to be adopted by a player) at a reference time and a posture of the player indicated by posture data acquired by a posture data acquiring unit at a compared time. A second comparison unit executes at least one of: a comparison between a different posture from the exemplary model posture at the reference time and the posture of the player indicated by the posture data acquired at the compared time; and a comparison between the exemplary model posture at the reference time and a different posture from the posture of the player indicated by the posture data acquired at the compared time. An output control unit causes an output based on a comparison between results from the first and second comparison units.