Game Device Selected Area Release via Track Intersection

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Solution Overview

Problem

Players using game devices with numerous buttons often struggle to intuitively release selected objects on the screen, leading to discomfort and operational inefficiency due to button confusion and forgetfulness.

Innovation Solution

A game program executed by a processor with a pointing device, utilizing steps for selected area setting, coordinates detection, intersection determination, and selected state release, allowing players to release selected states with intuitive 'cutting-like' operations, enhancing operability by displaying and erasing selected areas and using vector data calculations for precise intersection determination.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a controller with a large number of buttons is used, then more functions can be controlled, but the player cannot intuitively tell which button releases what has been selected

Engineering Contradiction:
Improvefunction control capabilityVSAvoidbutton identification ease
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The patent introduces a visual display element (highlighted region or icon) as an intermediary between the selection operation and the release operation. This visual feedback mechanism mediates the player's understanding of which object is selected and what operation will release it, eliminating the need for the player to remember button functions. The visual element acts as a dynamic guide that adapts to the current game state.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The system provides immediate visual feedback by displaying a highlighted region or icon that indicates which object is currently selected and what operation will release it. This feedback loop allows the player to see the consequence of their selection before executing the release operation, making the controller's button functions intuitive and obvious without requiring manual reading or memory.

Inventive Principle:
Principle #23Feedback

2Adaptability or versatility

If a controller with many buttons is used, then more game operations are possible, but the player may press wrong buttons or forget button functions

Engineering Contradiction:
Improveoperation varietyVSAvoidoperation accuracy
Core Design Contradiction:
Adaptability or versatilityVSReliability

Solution Approach 1:

The visual feedback mechanism (highlighted region or icon) provides real-time information about the current selection state and the operation that will release it. This feedback reduces operation errors by making the system's state and required actions obvious, preventing players from pressing wrong buttons or forgetting button functions while maintaining full operation variety.

Inventive Principle:
Principle #23Feedback

3Ease of operation

If a visual display indicating the selected area is shown, then the player can intuitively understand what is selected, but additional display processing is required

Engineering Contradiction:
Improveselection understandingVSAvoiddisplay processing complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent segments the display information by showing only the relevant selected area or object with a highlight, rather than displaying all possible information. This segmentation approach provides intuitive selection feedback while keeping the display processing relatively simple by focusing only on the critical visual element needed for player understanding.

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS8172681B2Storage medium having stored therein game program and game device
Publication Date: 2012.05.08 NINTENDO CO LTD
  • US8172681B2 patent drawing
  • US8172681B2 patent drawing
  • US8172681B2 patent drawing

AI summary

When a player selects an object group displayed on a screen, a related selected area display indicating that the object group is in a selected state is displayed. While the display remains, the player performs an input by drawing a track which intersects the related selected area using a stick or the like. When it is determined that the inputted track and the related selected area intersect, the selected state is released.