Game Device Selection Time Accumulator for Turn-Based Combat
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Solution Overview
Problem
Existing game systems face challenges in enhancing player engagement and reducing waiting times during battles, as the selection of attack techniques can lead to prolonged pauses, affecting overall game enjoyment and fairness, especially in multiplayer settings where multiple players share game machines.
Innovation Solution
A game apparatus that incorporates an attack turn determining unit, enemy attacking unit, attack technique selecting unit, and selection time value accumulator, allowing players to quickly select attack techniques to unlock special attacks, thereby influencing game progress and reducing waiting times for other players.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If a player is given time to select an attack technique from multiple options, then the player's intention can be reflected in the game progress, but the game progress is stopped for a long period of time
Solution Approach 1:
The system accumulates selection time values during the player's attack turns and stores them in advance. When a special attack becomes available, the pre-accumulated time value is immediately applied, allowing the special attack to be executed without stopping the game progress for time accumulation. This resolves the contradiction by preparing the time value beforehand so it can be used instantly when needed.
2Loss of time
If a time limit is set for selecting an attack technique with automatic selection when the time limit elapses, then the waiting time is reduced, but the player's intention cannot be reflected in the game progress
Solution Approach 1:
The system continuously provides feedback to the player by displaying whether a special attack is available and showing the accumulated selection time value. This feedback mechanism allows the player to understand their current state and make informed decisions about when to select a special attack, ensuring player intention is reflected while maintaining fast-paced gameplay without arbitrary time limits.
Solution Approach 2:
The availability of special attacks dynamically changes based on the accumulated selection time value. As the player makes selections, the state of special attack availability updates in real-time, creating a dynamic system that adapts to player actions rather than using fixed time limits. This allows player intention to guide the gameplay pace.
3Loss of time
If a high score is obtained as a time until the attack technique is selected is short, then the waiting time is reduced, but the score does not affect the progress of the game
Solution Approach 1:
Instead of calculating scores after selection and hoping they affect future gameplay, the system uses the selection time value in advance to directly enable special attacks. The accumulated time value is converted into tangible gameplay advantages before they are needed, ensuring that fast selection directly impacts game progress rather than merely contributing to a score that may never be used.
4Adaptability or versatility
If an arcade game machine is used for trading card games, then multiple players can play, but a specific person may monopolize the game machine for a long time
Solution Approach 1:
The system maintains continuous game progress by eliminating idle waiting periods. The selection time value accumulation occurs during active gameplay moments rather than during extended pauses, ensuring that the game continuously progresses with meaningful actions. This prevents any player from monopolizing the machine for extended periods while still allowing multiple players to enjoy the game.
Data Source
AI summary
A game apparatus executes a game in which a player character and an enemy character fight against each other. The game apparatus includes an attack determiner that determines whether the player character has an attack turn. When the attack determiner determines that the player character has an attack turn, an attack technique selector enables a player to select a desired attack technique to be executed by the player character. A selection time value accumulator accumulates a selection time value that corresponds to a shortness of time until the attack technique is selected by the player. When the selection time value exceeds a predetermined value, the attack technique selector enables the player to select a special attack to be selected by the player as the attack technique.


