Game Device Network Communication via Server Mediator
Find Innovative SolutionsGenerate Solutions
Solution Overview
Problem
Existing game devices that provide a raising game experience are limited by the need for short-range wireless communication, restricting the play experience to nearby users, and fail to provide a highly amusing experience when users are not physically close to each other.
Innovation Solution
A game device system that enables communication between game devices and smartphones via a network, allowing for a broader range of interaction and play experiences, including character interaction and marriage elements, without the need for physical proximity, using a combination of infrared and Bluetooth Low Energy communication methods.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Reliability
If short-range wireless communication is employed for communication between game devices, then the devices can communicate with nearby users, but the play experience is limited to users within a short physical range
Solution Approach 1:
A server is introduced as an intermediary to mediate communication between game devices. Instead of direct peer-to-peer communication requiring physical proximity, game devices communicate with the server which then facilitates interactions between players regardless of their physical locations, thereby extending communication range while maintaining reliability
Solution Approach 2:
The communication architecture transitions from a single-dimension short-range direct connection to a multi-dimension networked system. By adding the server dimension and utilizing network infrastructure, the system achieves both reliable communication and extended range simultaneously across different spatial dimensions
2Ease of operation
If a user needs a friend or acquaintance with a same-type game device to be present nearby for an amusing play experience, then social interaction is enhanced, but the accessibility and ease of operation are reduced
Solution Approach 1:
The system creates virtual representations (copies) of players and their game devices within the server environment. These digital avatars can interact seamlessly, preserving the quality of social interaction while eliminating the requirement for physical presence, thereby maintaining engagement while improving accessibility
Solution Approach 2:
The server acts as a mediator that reconstructs social interactions in a virtual space. It captures and transmits player actions, character states, and interaction data, preserving the essence of social play without requiring participants to be physically co-located, thus maintaining interaction quality while enhancing ease of operation
Data Source
AI summary
There is provided a game device for providing a play experience of a first game in which a first-type game element appears, the game device including a performing unit, an operation unit, a communication unit, and a control unit. The performing unit performs a process concerning the first game. The operation unit accepts an input operation for an operation target game element that is the first-type game element appearing in the first game. The communication unit is configured so as to be capable of transmitting and receiving information concerning the operation target game element between the game device and a same-type game device and between the game device and a first communication terminal capable of providing a play experience of a second game using the first-type game element. The control unit controls the communication unit.


