Game Device Simulating Related Matches via Virtual Start Times
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Solution Overview
Problem
Existing sports simulation games cannot create an immersive atmosphere by simultaneously simulating multiple matches, limiting player engagement and tactical decision-making during a main match.
Innovation Solution
A game device and program that simulate related matches overlapping with the main match, using virtual start time management, event storage, and real-time event content output to enhance player experience through dynamic event notifications during the main match.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Productivity
If multiple matches are simulated simultaneously with simple simulation methods, then calculation speed is improved, but the atmosphere and immersion of the game deteriorates
Solution Approach 1:
The patent segments the simulation system into multiple independent simulation units, each capable of handling one match. This allows simultaneous simulation of multiple matches while maintaining detailed event generation for each, resolving the contradiction between calculation speed and game atmosphere by enabling parallel processing without sacrificing detail quality.
Solution Approach 2:
The system performs preliminary actions by pre-calculating and storing match results and key events for related matches before the main match concludes. This allows the game to display detailed event information from multiple matches simultaneously, enhancing immersion without real-time computational burden during the main match execution.
2Loss of information
If detailed simulations are performed for multiple matches, then game atmosphere is improved, but calculation time increases
Solution Approach 1:
The patent implements periodic action by updating related match information at specific intervals rather than continuously. The system checks for new events from related matches and updates the display periodically, maintaining detailed game atmosphere while avoiding constant computational overhead, thus resolving the time consumption issue.
3Adaptability or versatility
If event information from related matches is displayed during main match, then player engagement is improved, but system complexity increases
Solution Approach 1:
The patent applies universality by designing a multi-functional event management system that handles both main match and related match events through a unified framework. The same event storage, retrieval, and display mechanisms are used for both types of matches, reducing overall system complexity while enabling enhanced player engagement through multiple simultaneous event streams.
Data Source
AI summary
In order to output event content of a related match during execution of a main match, there is provided a virtual start time decider for deciding virtual start times for a plurality of matches, a related match selector for selecting, from the plurality of matches, at least one match, taking place at least partially at the same time as a main match a player's team is taking part in, as one or more matches related to the main match based on virtual start times for each match, a related match simulator for simulating the related matches, event storage unit for storing event time and event content for prescribed types of events occurring in the related matches, a main match executor for executing the main match, an event time arrival monitor for monitoring for arrival of the event time stored by the event storage unit during execution of the main match, and an event content output unit for outputting event content corresponding to the event time when it is determined that the event time has arrived during execution of the main match.


