Game Device Simulating Related Matches via Virtual Start Times

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Solution Overview

Problem

Existing sports simulation games cannot create an immersive atmosphere by simultaneously simulating multiple matches, limiting player engagement and tactical decision-making during a main match.

Innovation Solution

A game device and program that simulate related matches overlapping with the main match, using virtual start time management, event storage, and real-time event content output to enhance player experience through dynamic event notifications during the main match.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If multiple matches are simulated simultaneously with simple simulation methods, then calculation speed is improved, but the atmosphere and immersion of the game deteriorates

Engineering Contradiction:
Improvecalculation speedVSAvoidgame atmosphere
Core Design Contradiction:
ProductivityVSLoss of information

Solution Approach 1:

The patent segments the simulation system into multiple independent simulation units, each capable of handling one match. This allows simultaneous simulation of multiple matches while maintaining detailed event generation for each, resolving the contradiction between calculation speed and game atmosphere by enabling parallel processing without sacrificing detail quality.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system performs preliminary actions by pre-calculating and storing match results and key events for related matches before the main match concludes. This allows the game to display detailed event information from multiple matches simultaneously, enhancing immersion without real-time computational burden during the main match execution.

Inventive Principle:
Principle #10Preliminary action

2Loss of information

If detailed simulations are performed for multiple matches, then game atmosphere is improved, but calculation time increases

Engineering Contradiction:
Improvegame atmosphereVSAvoidcalculation time
Core Design Contradiction:
Loss of informationVSLoss of time

Solution Approach 1:

The patent implements periodic action by updating related match information at specific intervals rather than continuously. The system checks for new events from related matches and updates the display periodically, maintaining detailed game atmosphere while avoiding constant computational overhead, thus resolving the time consumption issue.

Inventive Principle:
Principle #19Periodic action

3Adaptability or versatility

If event information from related matches is displayed during main match, then player engagement is improved, but system complexity increases

Engineering Contradiction:
Improveplayer engagementVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent applies universality by designing a multi-functional event management system that handles both main match and related match events through a unified framework. The same event storage, retrieval, and display mechanisms are used for both types of matches, reducing overall system complexity while enabling enhanced player engagement through multiple simultaneous event streams.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS7677966B2Game device
Publication Date: 2010.03.16 KONAMI DIGITAL ENTERTAINMENT CO LTD
  • US7677966B2 patent drawing
  • US7677966B2 patent drawing
  • US7677966B2 patent drawing

AI summary

In order to output event content of a related match during execution of a main match, there is provided a virtual start time decider for deciding virtual start times for a plurality of matches, a related match selector for selecting, from the plurality of matches, at least one match, taking place at least partially at the same time as a main match a player's team is taking part in, as one or more matches related to the main match based on virtual start times for each match, a related match simulator for simulating the related matches, event storage unit for storing event time and event content for prescribed types of events occurring in the related matches, a main match executor for executing the main match, an event time arrival monitor for monitoring for arrival of the event time stored by the event storage unit during execution of the main match, and an event content output unit for outputting event content corresponding to the event time when it is determined that the event time has arrived during execution of the main match.