Game Device Slide-Operation User Interface

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Solution Overview

Problem

Existing game interfaces on mobile devices are inefficient for executing various processes on game content, as they require separate steps for selection and execution, and the smaller screen size makes drag-and-drop operations impractical.

Innovation Solution

A program and information processing apparatus that utilize a user interface where processes on game content are associated with specific slide operation directions, allowing users to execute processes efficiently by specifying the game content and directing the slide operation accordingly.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If drag-and-drop operation is used to execute processes on game content, then process execution efficiency is improved, but it becomes impractical on mobile terminals with smaller display units

Engineering Contradiction:
Improveprocess execution efficiencyVSAvoidoperability on mobile terminal
Core Design Contradiction:
ProductivityVSEase of operation

Solution Approach 1:

The patent changes the operational parameters from PC-based drag-and-drop to mobile-based slide operations. The slide operation detects the direction (up, down, left, right) and executes corresponding processes (synthesis, reinforcement, trade, evolution) on selected game content, adapting the interaction model to the smaller mobile display while maintaining efficient one-step process execution.

Inventive Principle:
Principle #35Parameter changes

2Device complexity

If separate steps are used for selecting and executing processes on game content, then interface simplicity is maintained, but process execution efficiency deteriorates

Engineering Contradiction:
Improveinterface simplicityVSAvoidprocess execution efficiency
Core Design Contradiction:
Device complexityVSProductivity

Solution Approach 1:

The patent merges the selection step and process execution step into a single slide operation. When the user slides the selected game content in a specific direction, both selection and process execution are completed simultaneously, eliminating the need for separate menu navigation and execution steps while keeping the interface intuitive.

Inventive Principle:
Principle #5Merging (Combining)

3Adaptability or versatility

If multiple processes are made available on game content, then versatility is improved, but interface complexity increases

Engineering Contradiction:
Improveprocess variety on game contentVSAvoidinterface complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent adds the directional dimension to the user interface. Instead of providing multiple buttons or menus for different processes, the system uses the slide direction (up, down, left, right) as an additional dimension to encode different process types. This allows multiple processes to be accessed through a single unified interaction paradigm without increasing interface complexity.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Data Source

PatentUS12285678B2Game device having improved slide-operation-driven user interface
Publication Date: 2025.04.29 GREE HOLDINGS INC
  • US12285678B2 patent drawing
  • US12285678B2 patent drawing
  • US12285678B2 patent drawing

AI summary

Provided are a program, a control method, and an information processing apparatus which may provide an improved user interface on which a user may easily and efficiently execute various processes on a game content. The information processing apparatus may be caused to execute a game content specifying step of specifying a selected game content on the basis of first input operation data from an operation unit, a step of retrieving information from a storage unit, a step of specifying a direction from a start point to an end point of a second input operation on the basis of second input operation data from an operation unit, and an execution step of executing one process associated with the direction from the start point to the end point of the second input operation in the information from the storage unit on the selected game content.