Game Device Operation Subject Switching Mechanism

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Solution Overview

Problem

Users face difficulty in switching the operation subject to a desired game character in games, particularly in soccer games, where the desired character may not be selected immediately, requiring repeated button presses.

Innovation Solution

A game device with first and second operation members, switching means, and control means that allow users to switch the operation subject among game characters based on direction instructions, using selection criteria such as distance and angle, enabling easy selection of desired characters.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If the operation subject is switched by repeatedly depressing a button in order of rank, then all game characters can be selected systematically, but the user needs to press the button multiple times to reach desired characters with low switching rank

Engineering Contradiction:
Improveease of switching operation subjectVSAvoidtime required to switch to desired character
Core Design Contradiction:
Ease of operationVSLoss of time

Solution Approach 1:

The patent introduces a spatial dimension to character selection by displaying multiple characters in different positions on the screen. Instead of linear sequential selection, the user can directly select characters based on their spatial position (e.g., upper, lower, left, right) relative to the current operation subject, enabling immediate access to any character regardless of rank order.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Solution Approach 2:

The system preliminarily displays all selectable game characters on the screen with their positions determined before selection occurs. This preliminary arrangement allows the user to see all options and directly select the desired character without needing to cycle through them sequentially, reducing selection time.

Inventive Principle:
Principle #10Preliminary action

2Ease of operation

If multiple operation members are used for direction instruction and character selection, then character selection becomes more intuitive and efficient, but the device complexity increases

Engineering Contradiction:
Improveintuitiveness of character selectionVSAvoidnumber of operation members
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent makes the second operation member (direction instruction input) multi-functional by enabling it to serve both its original purpose of direction instruction and an additional function of character selection. When the operation subject is in a stop state, the same operation member can select characters based on their display positions, eliminating the need for separate selection controls.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The patent merges the direction instruction function and character selection function into a unified control mechanism. The second operation member combines both functions, and the system intelligently determines which function to execute based on the operational context (moving vs. stopped state), reducing the total number of required controls.

Inventive Principle:
Principle #5Merging (Combining)

Data Source

PatentUS9387399B2Game device, method of controlling a game device, and information storage medium
Publication Date: 2016.07.12 KONAMI DIGITAL ENTERTAINMENT CO LTD
  • US9387399B2 patent drawing
  • US9387399B2 patent drawing
  • US9387399B2 patent drawing

AI summary

A switching section switches an operation subject of a user among a plurality of game characters. A first control section causes the game character that is set as the operation subject of the user among the plurality of game characters to behave based on a direction acquired based on an operation state of a first operation member. A second control section causes the game character that is not set as the operation subject of the user among the plurality of game characters to behave based on an operation of a computer. A selection section selects any one of the game characters controlled by the second control section based on a direction acquired based on an operation state of a second operation member. The switching section switches the operation subject of the user to the game character selected by the selection section.