Game System Difficulty Classification and Re-evaluation
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Solution Overview
Problem
Existing game systems lack appropriate classification and re-evaluation of musical pieces based on their difficulty levels, leading to inefficient supply and usage of challenges in music games.
Innovation Solution
A game system that includes a chance offering device, result information acquisition device, and classification change device to provide challenges classified by difficulty levels, acquire play results, and re-evaluate classifications based on these results, ensuring appropriate musical piece classification and supply.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If musical pieces are not classified by difficulty level, then the game system can simply supply challenges, but the appropriateness of challenge supply deteriorates
Solution Approach 1:
The patent segments musical pieces into different difficulty classifications (e.g., beginner, intermediate, advanced levels) based on their characteristics. This segmentation allows the game system to appropriately match challenges to player skill levels, resolving the contradiction between simple supply and appropriate classification by introducing a structured categorization system.
Solution Approach 2:
The patent changes the parameter of difficulty level as a key criterion for classifying and supplying musical pieces. By establishing difficulty as a fundamental parameter, the system can systematically organize and supply challenges according to player capability, thereby improving appropriateness without significantly complicating the supply process.
2Stability of the object's composition
If musical piece difficulty levels are not re-evaluated, then the classification system remains stable, but the accuracy of difficulty assessment deteriorates
Solution Approach 1:
The patent implements periodic re-evaluation of musical piece difficulty levels through scheduled assessments. This periodic action allows the classification system to maintain stability through regular, predictable updates rather than constant changes, while still improving accuracy by incorporating new performance data over time.
Solution Approach 2:
The patent incorporates feedback mechanisms where player performance data is collected and used to re-evaluate and adjust difficulty classifications. This feedback loop enables the system to maintain stability while progressively improving assessment accuracy based on actual player outcomes and performance metrics.
3Productivity
If challenges are not supplied in units of classification, then the supply process is simple, but the relevance of supplied challenges to player skill level deteriorates
Solution Approach 1:
The patent performs preliminary classification and organization of musical pieces by difficulty level before the actual challenge supply process. This preliminary action enables efficient retrieval and supply of appropriate challenges without requiring complex real-time analysis, thereby maintaining productivity while improving relevance through pre-established categorization.
Data Source
AI summary
A game system is provided that is capable of setting appropriate classifications for various musical pieces. This game system provides a music game in which each of musical pieces for which a level of difficulty is set is prepared as a play subject. The game system offers a chance of certification match in which musical pieces are supplied for each rank classification that is set for each musical piece with reference to the level of difficulty. And the game system acquires achievement information related to the clearing rate for each musical piece for each rank classification, such as the play results of certification matches and so on, and, on the basis of these acquired results, changes each rank classification to which each musical piece belongs with reference to this achievement information.


