Dynamic Game Difficulty Adjustment via Hardware and Network Analysis

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Solution Overview

Problem

Online games fail to compensate for differences in hardware and network capabilities among users, leading to varied gaming experiences that can be impacted significantly by the specific devices and connections used.

Innovation Solution

A system and method that dynamically adjusts game difficulty based on users' hardware and network connectivity capabilities through a client-server architecture, utilizing modules to determine user resource parameters and customize game difficulty accordingly, including adjustments to attack power, resistance, speed, and spawn rates.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If game difficulty is kept constant for all users, then game rules remain simple and consistent, but users with limited hardware or network resources experience degraded gameplay quality

Engineering Contradiction:
Improvegameplay quality adaptationVSAvoidgame configuration complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent implements dynamic difficulty adjustment by continuously monitoring user hardware capabilities (CPU speed, RAM, graphics card) and network conditions (latency, bandwidth) during gameplay, and automatically modifying game parameters such as enemy health, attack speeds, and resource spawn rates to maintain consistent gameplay quality across different devices

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system changes multiple game parameters simultaneously based on detected user resources: adjusting enemy statistics (health, damage, speed), modifying resource generation rates, and altering game mechanics thresholds to compensate for hardware limitations without requiring users to manually configure settings

Inventive Principle:
Principle #35Parameter changes

2Reliability

If game difficulty is dynamically adjusted based on user resources, then gameplay quality is equalized across devices, but the system complexity and computational overhead increase

Engineering Contradiction:
Improvegameplay experience consistencyVSAvoidsystem architecture complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The system performs preliminary detection of user hardware capabilities (CPU, RAM, graphics card, storage) and network conditions before the user starts playing, using these pre-collected metrics to pre-calculate and apply appropriate difficulty adjustments, avoiding the need for continuous complex computations during gameplay

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent implements a feedback mechanism where the system continuously monitors gameplay performance metrics and resource usage, comparing actual performance against target performance levels, and automatically adjusts difficulty parameters in real-time to maintain consistent gameplay experience across different user environments

Inventive Principle:
Principle #23Feedback

3Adaptability or versatility

If difficulty parameters are adjusted for users with limited resources, then competitive fairness is improved, but game balance and challenge for high-performance users may be compromised

Engineering Contradiction:
Improvecompetitive fairnessVSAvoidgame challenge
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The patent applies local quality adjustment by modifying only specific game parameters relevant to each user's hardware limitations while leaving other parameters unchanged, ensuring that high-performance users experience the full intended challenge while users with limited resources receive targeted assistance in areas where their hardware constrains performance

Inventive Principle:
Principle #3Local quality

Data Source

PatentUS9757653B1Dynamic adjustment of difficulty in an online game based on hardware or network configuration
Publication Date: 2017.09.12 KABAM INC
  • US9757653B1 patent drawing
  • US9757653B1 patent drawing
  • US9757653B1 patent drawing

AI summary

This disclosure relates to a system and methodology for dynamically adjusting the difficulty of a game based on upon the specific hardware configuration and/or network connectivity capabilities available to specific users in connection with the interaction of those users with the game. In exemplary implementations, dynamically adjusting the difficulty of playing a game based on hardware and network connectivity capabilities may be performed by processors executing computer program modules.