Game Digest Saved-Data Storage for Time-Constrained Play

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Solution Overview

Problem

Players with limited time or those who want to complete games independently often struggle to finish large-volume games due to high difficulty levels and complex puzzles, leading to frustration and abandonment.

Innovation Solution

A computer-readable storage medium with a game program that allows players to start and resume games using digest saved-data, which provides pre-generated data for specific scenes, enabling players to enjoy the game from any point and preventing saving during digest mode to maintain interest.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If the game volume and difficulty are increased to enhance player engagement, then player interest and immersion are improved, but players with limited time or skill may become frustrated and abandon the game

Engineering Contradiction:
Improvegame engagementVSAvoidgame accessibility
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The patent divides the game content into multiple segments or scenes, allowing players to select and play specific portions rather than being forced to complete the entire game. This segmentation enables players with limited time to enjoy specific interesting parts while maintaining the integrity of the overall game experience.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system performs preliminary actions by pre-generating digest saved-data that summarizes key game content and achievements. This allows players to preview game content before playing and understand what they will experience, helping them make informed decisions about which game segments to engage with.

Inventive Principle:
Principle #10Preliminary action

2Ease of operation

If hints and assistance are provided to lower game difficulty, then players can complete the game more easily, but players who want to challenge themselves may lose interest

Engineering Contradiction:
Improvegame completabilityVSAvoidgame challenge
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The patent implements a dynamic system where the game mode adapts based on player selection. Players can choose between normal mode (with full challenge) and digest mode (with pre-generated summaries and assistance). The system dynamically adjusts the level of guidance and content presentation based on the selected mode, allowing each player to experience the appropriate challenge level.

Inventive Principle:
Principle #15Dynamics

3Ease of operation

If players are allowed to save game progress at any point, then players can resume gameplay conveniently, but players may avoid completing difficult sections by constantly saving and quitting

Engineering Contradiction:
Improvegame resumptionVSAvoidgame completion integrity
Core Design Contradiction:
Ease of operationVSReliability

Solution Approach 1:

The system performs preliminary action by pre-generating digest saved-data that captures key game states and achievements at predetermined points. This eliminates the need for players to manually save during gameplay while ensuring that progress is properly recorded at meaningful milestones, maintaining both convenience and completion integrity.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS10751618B2Computer-readable storage medium having game program stored therein, and game apparatus
Publication Date: 2020.08.25 NINTENDO CO LTD
  • US10751618B2 patent drawing
  • US10751618B2 patent drawing
  • US10751618B2 patent drawing

AI summary

User saved-data storage means S19 stores user saved-data which is generated as a result of a game play performed by a user. Digest saved-data storage means S48 stores a plurality of pieces of digest saved-data which are previously generated so as to be associated with predetermined scenes, respectively, in a game. Game start means S14 starts the game process without using the user saved-data and the plurality of pieces of digest saved-data. Game resuming means S12, S13 starts the game process by using the user saved-data. Digest game start means S4 starts the game process by using any of the plurality of pieces of digest saved-data. Saving means S19 generates the user saved-data, only in the game process started by the game start means or the game resuming means.