Directional Game Communication via Touch Interface

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Solution Overview

Problem

Current communication methods in team-based games require players to explicitly mention the recipient's name before sending messages, leading to low efficiency in point-to-point information exchange.

Innovation Solution

A method and apparatus for directional information sending through a graphical user interface in a terminal device, allowing players to select options and send information directly to specific virtual objects or players within the game scene without text input, utilizing touch operations to determine focus and display relevant options and send prompt information.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If players use traditional chat window communication, then team coordination is enabled, but point-to-point information efficiency is low

Engineering Contradiction:
Improvepoint-to-point information efficiencyVSAvoidmessage sending convenience
Core Design Contradiction:
ProductivityVSEase of operation

Solution Approach 1:

The patent introduces a directional message sending mechanism as an intermediary between the chat window and individual players. This mediator enables players to select specific recipients from a list and sends messages directly to them, eliminating the need to manually type recipient names while maintaining the efficiency of point-to-point communication.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The system pre-populates a selection list with player names and avatars before the message sending action. This preliminary preparation allows players to quickly select recipients without typing, significantly improving both efficiency and convenience for directional communication within teams.

Inventive Principle:
Principle #10Preliminary action

2Speed

If players manually type recipient names before messages, then message directionality is achieved, but communication speed decreases

Engineering Contradiction:
Improvecommunication speedVSAvoidtime for message composition
Core Design Contradiction:
SpeedVSLoss of time

Solution Approach 1:

The patent uses visual copies of player avatars and names in a selection list as substitutes for manual text input. Players can select recipients by tapping on these visual representations, which eliminates the time-consuming typing process while maintaining clear message directionality through the selected avatar/name association.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The system replaces the mechanical action of manual text typing with a graphical user interface-based selection mechanism. By substituting the text input mechanical process with visual selection (avatar/name list interaction), the system dramatically reduces the time required for message composition while preserving communication speed and directionality.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Data Source

PatentUS20240307790A1Information sending method, information sending apparatus, computer readable storage medium, and device
Publication Date: 2024.09.19 NETEASE (HANGZHOU) NETWORK CO LTD
  • US20240307790A1 patent drawing
  • US20240307790A1 patent drawing
  • US20240307790A1 patent drawing

AI summary

An information sending method, a computer readable storage medium, and an electronic device are provided. The method includes: in response to a first touch operation acting on a preset control, determining that an interface focus of a game visual field picture corresponds to a second virtual object of a game scene, and displaying a first option set corresponding to the second virtual object, wherein the second virtual object is any virtual object, belonging to the same game side as a first virtual object, in a virtual object set; in response to a second touch operation acting on a first target option in the first option set, determining prompt information corresponding to the first target option; and directionally sending the prompt information corresponding to the first target option to a user terminal corresponding to the second virtual object.