Game System Display Control for Non-Interruptive Information Access
Find Innovative SolutionsGenerate Solutions
Solution Overview
Problem
Users face inconvenience when trying to access information related to the current state of a game without interrupting their gameplay, as they need to input search conditions manually, which can be tiresome.
Innovation Solution
A game system that includes a communication section, an execution section, a display section, and an information acquisition section, which acquires and displays relevant information or pictures related to the game's progress from a network, allowing users to view this information without interrupting their gameplay.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Loss of information
If users manually input search conditions to access game-related information, then information accessibility is improved, but operation complexity and time consumption increase
Solution Approach 1:
The system automatically detects the current game state and retrieves related information without requiring user input. The terminal device autonomously monitors game progress, identifies key events, and fetches corresponding information from external sources, allowing the system to serve itself rather than requiring manual search operations from the user.
Solution Approach 2:
The system pre-loads and prepares game-related information in advance based on predicted user needs. By anticipating what information might be required next based on current game state, the system retrieves and caches relevant data before the user actually needs it, eliminating the need for manual searching when the information is needed.
2Loss of information
If users interrupt the game to search for information, then information accuracy is improved, but game continuity deteriorates
Solution Approach 1:
The system maintains continuous game playback while simultaneously retrieving and displaying related information in the background. The video playback continues uninterrupted, and information search and display operations are performed concurrently without requiring the user to pause or interrupt the game, thus maintaining the continuity of the primary useful action.
Solution Approach 2:
The system displays game-related information in a separate dimension or layer alongside the main game video. Instead of interrupting the game flow, related information is presented in a parallel display area or overlay, allowing users to access information while the game continues to progress in its own dimension without interruption.
3Ease of operation
If related information is displayed during gameplay, then user convenience is improved, but display screen complexity increases
Solution Approach 1:
The display screen is segmented into distinct functional areas: the main game video area and a separate information display area. By dividing the display into segments with specific functions, the system can present related information without overwhelming the entire screen, maintaining clarity while providing comprehensive information access.
Solution Approach 2:
Different parts of the display have different qualities and functions. The main game area maintains high visual fidelity for gameplay, while the information display area uses a more compact, text-oriented format. This local differentiation allows each region to optimize for its specific purpose without compromising the other, managing overall display complexity through specialized zones.
Data Source
AI summary
A game system (information processing system (1)) includes: a communication section configured to be communicably connected to a network; an execution section configured to execute a game application; a display section configured to display an execution screen of a game based on the game application; an information acquisition section configured to acquire, from the network, information corresponding to the state of progress on the game; and a display control block configured to cause the display section to display a related picture including at least either text information or a play picture each related to the state of progress on the game, on the basis of the acquired information.


