Game System Multi-Display Image Scaling for Player Visibility

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Conventional game systems face challenges in displaying images in a way that is easily viewable for multiple players, particularly in terms of size and aspect ratio, leading to difficulties in player interaction and game experience.

Innovation Solution

A game system with a game processing unit and display control units that manage the display of images on separate apparatuses, ensuring that images based on operations from multiple players are displayed in a larger format on one apparatus, with overlapping and aspect ratio adjustments to optimize visibility, allowing for easier viewing and understanding of other players' actions.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If images for multiple players are displayed by dividing the screen into multiple areas, then each player can view their own image, but the images become small and difficult to view

Engineering Contradiction:
Improveease of viewingVSAvoidimage size
Core Design Contradiction:
Ease of operationVSArea of moving object

Solution Approach 1:

The patent transitions from a two-dimensional screen division approach to utilizing a third display apparatus in three-dimensional space. By outputting images to a separate display device positioned in front of players, the system adds a spatial dimension to the display architecture, allowing images to be presented without being constrained by screen real estate division.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Solution Approach 2:

The patent segments the display system into multiple independent output channels: a first display apparatus for one player and a second display apparatus for another player. Each display apparatus independently presents images to its designated player, eliminating the need to share a single screen and allowing each player to enjoy full-screen, high-quality visual output.

Inventive Principle:
Principle #1Segmentation

2Loss of information

If images are displayed on a single display apparatus for multiple players, then all players can see the same screen, but players cannot easily understand each other's operations and perspectives

Engineering Contradiction:
Improveunderstanding of other players' operationsVSAvoiddisplay system complexity
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The patent creates separate copies of the game output for each player, with each copy tailored to that player's perspective and controls. The first display apparatus displays images corresponding to the first player's operations, while the second display apparatus displays images corresponding to the second player's operations, allowing each player to fully understand their own actions without compromise.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The patent implements a multi-functional display system where the same game processing unit can output to multiple different display apparatuses simultaneously. This universal output capability allows the system to serve multiple players with different display requirements from a single game execution core, maintaining flexibility while providing personalized viewing experiences.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS9433860B2Game system, game processing method, computer-readable storage medium having stored therein game program, and game apparatus
Publication Date: 2016.09.06 NINTENDO CO LTD
  • US9433860B2 patent drawing
  • US9433860B2 patent drawing
  • US9433860B2 patent drawing

AI summary

An example game system causes an image, based on an operation performed on a terminal apparatus including a display section, to be displayed on a stationary display apparatus separate from the terminal apparatus, and also causes an image based on an operation performed on a controller to be displayed on the display apparatus. Further, in the game system, an image based on the operation performed on the terminal apparatus is displayed on the display section of the terminal apparatus. In this case, when displayed on the stationary display apparatus, the image based on the operation performed on the controller is displayed so as to be larger than the image based on the operation performed on the terminal apparatus.