Video Game Display Restriction for Opponent Visibility
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Solution Overview
Problem
In soccer games played between two teams, a player can move into a position where they are no longer visible to the opposing team's defender, allowing them to act without being detected, which can create new excitement but also challenges in gameplay dynamics.
Innovation Solution
A game system with display restriction mechanisms that determine if a second game character has moved out of the first character's view, allowing the first character to lose sight of the second, thereby creating a dynamic where the second character's display is restricted or altered on the first character's screen, simulating the 'pull away' tactic.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Reliability
If the second game character moves to a position outside the first game character's view, then the realism of the game is improved by simulating the 'pull away' tactic, but the visibility of the second game character on the display is reduced
Solution Approach 1:
The patent applies visual transformation by changing the display characteristics of the second game character based on their position relative to the first character's view. When the second character moves to a position where the first character cannot see them, the system transforms their visual representation (such as making them transparent, fading them out, or changing their display mode) to indicate they are out of view, thereby maintaining realism while managing information display
Solution Approach 2:
The patent implements dynamic display adjustment where the visibility and visual characteristics of the second game character change continuously based on their movement and the first character's orientation. The system dynamically evaluates the positional relationship and adjusts the display in real-time, transforming the character from fully visible to partially or fully hidden as they move in and out of the view cone
2Loss of information
If the game system continuously tracks and displays all game characters regardless of position, then the completeness of information is improved, but the computational load and display complexity increase
Solution Approach 1:
The patent applies local quality by differentiating the display treatment of game characters based on their spatial relationship to the first character. Instead of applying a uniform display rule to all characters, the system evaluates each character's position individually and applies appropriate display characteristics (fully visible, partially visible, or hidden) based on local positional conditions, thereby reducing unnecessary display complexity while maintaining information completeness
Data Source
AI summary
To provide a game system capable of preferably producing a picture in which a first game character loses sight of a second game character having moved so as to disappear from the view of the first game character. The present invention relates to a game system for displaying on a display unit (82a) a picture of a display target area in a common game space where a first game character corresponding to a game machine A (10a) and a second game character corresponding to a game machine B (10b) are placed. A position condition determination unit (78a) determines whether or not a position of the second game character included in the display target area satisfies a position condition based on the position and orientation of at least one of the first game characters. A display control unit (80a; display restriction means) restricts display output of the second game character included in the display target area on the display unit (82a), based on a result of determination.


