Dynamic Positional Relationship Between Game Display Units
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Solution Overview
Problem
Game systems with multiple display units have limited flexibility in setting the game space due to fixed positional relationships between display units, restricting the display and gameplay options.
Innovation Solution
A game system where multiple information processing apparatuses communicate to set a positional relationship between display units through slide inputs on touch panels, allowing for flexible arrangement and dynamic game processing based on the detected inputs.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If two display units are fixed in a predetermined positional relationship, then the device structure is simple and easy to manufacture, but the degree of freedom in setting the game space is low
Solution Approach 1:
The patent implements dynamic positional relationship setting between display units by detecting slide inputs on touch panels. The control unit calculates vectors from slide inputs and dynamically adjusts the positional relationship of display units based on user interaction, allowing the system to adapt from a fixed structure to a dynamic, user-configurable arrangement.
Solution Approach 2:
The system changes the positional parameters of display units based on detected slide inputs. By calculating vectors from the start and end positions of slide gestures on touch panels, the system adjusts display position, orientation, and spacing parameters to achieve flexible game space configuration.
2Adaptability or versatility
If the positional relationship of display units is fixed, then the device is easy to operate, but the display options and gameplay scenarios are restricted
Solution Approach 1:
The system enables self-service configuration of display positional relationships through intuitive slide gestures on touch panels. Users simply perform sliding motions to define the desired arrangement, and the control unit automatically calculates and applies the positional relationship without requiring complex setup procedures or technical knowledge.
Solution Approach 2:
The patent replaces physical mechanical adjustment mechanisms with electronic detection and control. Instead of using movable mounts or adjustable brackets, the system uses touch panel gesture detection and software-based positional relationship calculation to achieve flexible display configuration.
3Adaptability or versatility
If multiple display units are used with fixed positions, then the device structure is simple, but the ability to accommodate varied game arrangements is limited
Solution Approach 1:
The system implements feedback mechanisms where the control unit continuously monitors the positional relationship of display units and adjusts game processing accordingly. The detected slide inputs provide feedback about user intent, and the system responds by recalculating and applying the appropriate positional relationship for optimal game display.
Solution Approach 2:
The control unit serves multiple functions: it detects slide inputs, calculates vectors, determines positional relationships, and adjusts game processing. This multi-functional approach allows the system to accommodate varied game arrangements using a single integrated control mechanism rather than requiring separate systems for each function.
Data Source
AI summary
This game system is provided with a plurality of information processing apparatuses that are capable of communicating with each other and include at least a first information processing apparatus and a second information processing apparatus, and a control unit that controls the plurality of information processing apparatuses. The first information processing apparatus includes a first display unit and a first touch panel that detects contact on the first display unit, and the second information processing apparatus includes a second display unit and a second touch panel that detects contact on the second display unit.


