Dynamic Positional Relationship Between Game Display Units

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Game systems with multiple display units have limited flexibility in setting the game space due to fixed positional relationships between display units, restricting the display and gameplay options.

Innovation Solution

A game system where multiple information processing apparatuses communicate to set a positional relationship between display units through slide inputs on touch panels, allowing for flexible arrangement and dynamic game processing based on the detected inputs.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If two display units are fixed in a predetermined positional relationship, then the device structure is simple and easy to manufacture, but the degree of freedom in setting the game space is low

Engineering Contradiction:
Improvedegree of freedom in setting game spaceVSAvoiddevice structure complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent implements dynamic positional relationship setting between display units by detecting slide inputs on touch panels. The control unit calculates vectors from slide inputs and dynamically adjusts the positional relationship of display units based on user interaction, allowing the system to adapt from a fixed structure to a dynamic, user-configurable arrangement.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system changes the positional parameters of display units based on detected slide inputs. By calculating vectors from the start and end positions of slide gestures on touch panels, the system adjusts display position, orientation, and spacing parameters to achieve flexible game space configuration.

Inventive Principle:
Principle #35Parameter changes

2Adaptability or versatility

If the positional relationship of display units is fixed, then the device is easy to operate, but the display options and gameplay scenarios are restricted

Engineering Contradiction:
Improvedisplay options and gameplay scenariosVSAvoidease of setting positional relationship
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The system enables self-service configuration of display positional relationships through intuitive slide gestures on touch panels. Users simply perform sliding motions to define the desired arrangement, and the control unit automatically calculates and applies the positional relationship without requiring complex setup procedures or technical knowledge.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The patent replaces physical mechanical adjustment mechanisms with electronic detection and control. Instead of using movable mounts or adjustable brackets, the system uses touch panel gesture detection and software-based positional relationship calculation to achieve flexible display configuration.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

3Adaptability or versatility

If multiple display units are used with fixed positions, then the device structure is simple, but the ability to accommodate varied game arrangements is limited

Engineering Contradiction:
Improveability to accommodate varied game arrangementsVSAvoidcontrol system complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system implements feedback mechanisms where the control unit continuously monitors the positional relationship of display units and adjusts game processing accordingly. The detected slide inputs provide feedback about user intent, and the system responds by recalculating and applying the appropriate positional relationship for optimal game display.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The control unit serves multiple functions: it detects slide inputs, calculates vectors, determines positional relationships, and adjusts game processing. This multi-functional approach allows the system to accommodate varied game arrangements using a single integrated control mechanism rather than requiring separate systems for each function.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS11055048B2Techniques for establishing positional relationship(s) between information processing apparatuses
Publication Date: 2021.07.06 NINTENDO CO LTD
  • US11055048B2 patent drawing
  • US11055048B2 patent drawing
  • US11055048B2 patent drawing

AI summary

This game system is provided with a plurality of information processing apparatuses that are capable of communicating with each other and include at least a first information processing apparatus and a second information processing apparatus, and a control unit that controls the plurality of information processing apparatuses. The first information processing apparatus includes a first display unit and a first touch panel that detects contact on the first display unit, and the second information processing apparatus includes a second display unit and a second touch panel that detects contact on the second display unit.