Game Apparatus Door Access Indicator Reduces Loading Latency
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Solution Overview
Problem
In role-playing games, players face inefficiencies when navigating through virtual spaces with doors, as they often need to perform unnecessary manipulations to check if they can pass through, leading to wasteful actions and hindered game progress due to delayed loading of map data and unnecessary information display.
Innovation Solution
A game apparatus and method that includes a cross-field movement system, allowing players to determine if they can move between fields by displaying enable/disable information based on game conditions, reducing wasteful manipulations and improving game flow by switching movement states and displaying necessary information only.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Reliability
If the player performs manipulation to check whether the door can be opened, then the player can confirm door accessibility, but the player must wait for map data loading and experience delayed game progress
Solution Approach 1:
The system displays advance notice information (such as exclamation marks or icons) near doors before the player actually attempts to interact with them. This preliminary visual cue indicates whether the door is accessible or locked, allowing players to make informed decisions about whether to perform manipulation without needing to actually attempt the door opening action that would trigger map data loading delays.
2Ease of operation
If advance notice information is displayed for all doors, then players can easily determine accessibility, but unnecessary information is displayed when movement is not possible
Solution Approach 1:
The system displays different types of advance notice information based on the specific state of each door. For accessible doors, it shows icons indicating the door can be opened. For locked doors, it shows different visual cues (such as lock icons or crossed-out symbols). This localized differentiation of information provides precise guidance without displaying irrelevant information, helping players quickly understand the actual state of each door without unnecessary display.
3Adaptability or versatility
If the player attempts to return to the original position after checking door accessibility, then the player can re-evaluate options, but the same sequence of images and map data loading must be repeated
Solution Approach 1:
By displaying advance notice information before the player approaches the door, the system enables players to plan their actions in advance. Players can determine whether the door is accessible without triggering the full door-opening sequence or map data loading. This allows players to flexibly decide whether to attempt door opening, return to previous positions, or explore alternative routes without repeatedly experiencing time-consuming map data loading cycles.
Data Source
AI summary
A game apparatus executes a game in which a player character is moved between different fields through a given traveling route according to an instruction input from a player. When the player character moves to a first area close to a door, a symbol “!” is displayed. When the character moves to a second area, a symbol set “!!” is displayed. In the second area, if unlocking conditions for the door are satisfied, a method of manipulation for opening the door is displayed. If the conditions are not satisfied, a method of manipulation for displaying a hint for opening the door is displayed. If the conditions for unlocking the door are satisfied, when the player performs the manipulation for opening the door, an action of the player character to open the door is displayed. Map data of the destination room is loaded into a temporary storage from a recording medium and then the player character moves to the opposite room through the door.


