Game Character Draw Mode Segmentation for User Strategy
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Solution Overview
Problem
Conventional game character granting systems lack variety in strategies for users, leading to reduced engagement and motivation in computer-simulated draws.
Innovation Solution
An information processing system that includes a processor and memory, enabling a draw mode where users can select game characters through a computer-simulated draw, with varying probabilities for normal and rare characters, and a designated mode where rare characters can be specifically obtained, allowing for different strategic approaches and increased motivation.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If a conventional draw mode is used where users select from computer-simulated draw results, then the system is simple to operate, but the variety of strategies users can employ is limited
Solution Approach 1:
The draw mode is segmented into multiple distinct modes (first draw mode and second draw mode), each with different operational characteristics. The first draw mode allows selection from computer-simulated results, while the second draw mode allows designation of specific characters, providing strategic variety without overwhelming system complexity
Solution Approach 2:
The system dynamically switches between different draw modes based on user input and game state. Users can transition from the first draw mode to the second draw mode, and the system adjusts its behavior accordingly, enabling flexible strategic choices while maintaining manageable complexity through context-aware mode switching
2Ease of operation
If users can only select from computer-simulated draw results, then the system is easy to operate, but user motivation and engagement are reduced
Solution Approach 1:
The selection process is divided into two distinct phases: the first draw mode for initial selection from simulated results (maintaining ease of operation), and the second draw mode for guaranteed rare character acquisition (boosting engagement). Each phase serves a different user need, balancing simplicity with motivation
Solution Approach 2:
The system performs preliminary computer-simulated draws to generate selection candidates before presenting them to users. This preliminary action allows users to make informed selections in the first draw mode, while also preparing the groundwork for the second draw mode where rare characters can be guaranteed, thus maintaining ease of operation while enhancing engagement
3Productivity
If rare characters are always available for selection, then user motivation increases, but the challenge and strategic depth of the draw system decreases
Solution Approach 1:
Rare character acquisition is segmented into two pathways: the first draw mode where rare characters are obtained through computer-simulated draws with uncertainty (providing challenge and strategy), and the second draw mode where rare characters are guaranteed (providing motivation and reward). This segmentation allows both strategic depth and user motivation to coexist
Solution Approach 2:
The availability and selection method for rare characters dynamically changes based on the draw mode. In the first draw mode, rare characters are available but not guaranteed, requiring strategic selection. In the second draw mode, rare characters are guaranteed through designation, providing motivation. This dynamic adjustment maintains both strategic variety and user motivation
Data Source
AI summary
An example of an information processing system is configured to, in a draw mode, display two or more selection candidates. In the draw mode, when a selection instruction to select at least one of unselected selection candidates is given, a game character that corresponds to the selected selection candidate is granted to the user. When the number of unselected selection candidates is equal to a first number, the process decreases an amount by which the predetermined parameter is decreased as compared with a case where the number of unselected selection candidates is equal to a second number greater than the first number. When a cumulative grant count becomes equal to or greater than a reference count, the information processing system permits execution of a designated mode in which a game character designated by the user is granted to the user.


