Game Editor Client for Secure Asset Modification
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Solution Overview
Problem
Modifying video games often requires access to large source development data and game development tools, which can be proprietary and not publicly available, limiting user customization and modification capabilities.
Innovation Solution
A network-based game modification system that provides users with access to game application source data and editing tools through a game editor client, allowing for secure modification of public assets while preventing access to private data, and enabling remote execution and streaming of editing tools.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If users download the entire source development data and game development tools locally to modify game assets, then users can perform comprehensive modifications, but the data transfer and processing demands become excessively large
Solution Approach 1:
The patent extracts only the necessary portions of source data and editing tools from the complete game development package, making them available selectively in the cloud environment rather than requiring users to download everything locally
Solution Approach 2:
The patent introduces a cloud-based intermediary platform that hosts the game development tools and source data, mediating between the user's local device and the complete development environment, thereby eliminating the need for full local downloads
2Adaptability or versatility
If users download the entire source development data and game development tools locally, then users can perform comprehensive modifications, but the processing demands on user systems become excessive
Solution Approach 1:
The patent introduces a cloud-based intermediary platform that hosts the game development tools and source data, mediating between the user's local device and the complete development environment, thereby eliminating the need for full local downloads
3Adaptability or versatility
If the developer shares all source code and development tools publicly, then users can make unlimited modifications, but security and control over proprietary assets are compromised
Solution Approach 1:
The patent applies different access permissions to different portions of the source data and tools within the same development environment, allowing public access to some assets while maintaining restricted access to proprietary elements
Solution Approach 2:
The cloud platform acts as a controlled intermediary that enforces access policies, allowing users to work with permitted assets while preventing unauthorized access to proprietary content
Data Source
AI summary
Embodiments of the present application provide a network-based game modification system. The network based game modification system can provide users with access to game application source data and editing tools through a game editor client. The game editor client can provide an interface by which the developers can provide access to public source data while preventing access to private game source data. Additionally, the game editor client can provide an interface for access to some of the developers tools.


