Game Element Selection via Shared Access Point Character Strings

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Solution Overview

Problem

Existing game systems face issues with ensuring fairness and consistency in game data acquisition when multiple users are playing, especially in environments with numerous access points, leading to uneven experiences and potential exclusion of some users.

Innovation Solution

A game apparatus that acquires character string information from access points to identify game elements, allowing users to select and interact with these elements, ensuring consistent and fair gameplay experiences.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of time

If filter processing is performed to limit identification data to high-order access points, then calculation time is reduced and game can proceed, but fairness is compromised as different users may have different calculation targets

Engineering Contradiction:
Improvecalculation timeVSAvoidfairness
Core Design Contradiction:
Loss of timeVSReliability

Solution Approach 1:

The patent introduces a server as an intermediary that centrally manages access point information and game data acquisition. The server collects identification data from multiple access points and distributes it to game apparatuses, ensuring all users receive the same set of access point information regardless of their location. This mediator approach resolves the contradiction by eliminating the need for local filter processing while maintaining fairness across all users.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Reliability

If identification data is acquired for all access points, then completeness of game data acquisition is ensured, but game cannot proceed until end of calculation

Engineering Contradiction:
Improvecompleteness of game dataVSAvoidgame progression time
Core Design Contradiction:
ReliabilityVSLoss of time

Solution Approach 1:

The server performs preliminary action by pre-collecting and organizing identification data from multiple access points before game apparatuses need to acquire game data. This advance preparation ensures that when game apparatuses request access point information, they receive a complete and pre-processed set of data, eliminating the need for time-consuming local calculation while ensuring completeness.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The server acts as an intermediary that handles the time-consuming task of collecting and managing identification data from all access points. By centralizing this function, the system ensures complete data coverage without requiring individual game apparatuses to perform lengthy local calculations, thus resolving the contradiction between completeness and time efficiency.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Ease of operation

If filter processing is performed locally, then calculation load on individual game apparatus is reduced, but consistency of game experience across multiple users is lost

Engineering Contradiction:
Improvecalculation efficiencyVSAvoidconsistency of game experience
Core Design Contradiction:
Ease of operationVSStability of the object's composition

Solution Approach 1:

The patent merges the data collection and management functions into a centralized server, combining the efforts of multiple game apparatuses into a single coordinated system. Instead of each apparatus independently filtering and calculating access point data, they collectively use the server's consolidated information, ensuring consistent game experiences while maintaining calculation efficiency through shared resources.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The server serves as an intermediary that provides consistent access point information to all game apparatuses. This centralized mediation ensures that all users receive the same set of identification data, guaranteeing consistency of game experience across multiple users while the server handles the computational burden, maintaining ease of operation for individual apparatuses.

Inventive Principle:
Principle #24Intermediary (Mediator)

Data Source

PatentUS20260000982A1Game device and program
Publication Date: 2026.01.01 BANDAI CO LTD
  • US20260000982A1 patent drawing
  • US20260000982A1 patent drawing
  • US20260000982A1 patent drawing

AI summary

A game apparatus executes a game, and the game apparatus includes: an acquisition unit that acquires character string information related to acquisition of a game element; an identification unit that identifies the game element from the character string information; a display control unit that causes a display unit to display one or more pieces of the character string information acquired by the acquisition unit in a selectable state; and a control unit that performs control such that the game element identified from the selected character string information is brought into an acquisition state in the game on a basis of selection of one of the one or more pieces of the character string information.