Dynamic Game Element Adjustment via Crowdsourced Feedback

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Current video games lack dynamic adjustment of game elements based on user feedback, resulting in a static experience that does not adapt to user preferences or community input.

Innovation Solution

A method and system that utilizes crowdsourcing techniques to collect and analyze user feedback on game elements, allowing for real-time adjustments to game settings, difficulty levels, and plot elements through a processor-driven system that integrates natural language processing to gather and interpret user input.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If video games use static game elements and settings, then the game structure remains simple and manageable, but the user experience becomes less engaging and fails to adapt to user preferences

Engineering Contradiction:
Improveadaptability to user preferencesVSAvoidgame system complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent implements dynamic adjustment of game elements by continuously collecting user feedback data and automatically modifying game parameters in real-time. Game difficulty, plot elements, and other settings transition from static to dynamic states, adapting to user preferences during gameplay without requiring complex manual reconfiguration by developers.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system establishes a feedback loop where user interactions and preferences are continuously collected, analyzed, and used to adjust game elements. This feedback mechanism enables the game to learn from user behavior and automatically optimize the experience, resolving the contradiction between adaptability and complexity through automated closed-loop control.

Inventive Principle:
Principle #23Feedback

2Productivity

If video games implement real-time adjustment of game elements based on user feedback, then user engagement and satisfaction improve, but the processing requirements and system complexity increase

Engineering Contradiction:
Improveuser engagementVSAvoidprocessing system complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The game system performs self-adjustment by automatically collecting user feedback, analyzing preferences, and modifying game elements without requiring external intervention. This self-service capability enables real-time adaptation to improve user engagement while managing processing complexity through automated decision-making algorithms.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The system dynamically changes game parameters such as difficulty levels, plot elements, and settings based on processed user feedback data. By focusing parameter changes on specific game elements rather than overhauling the entire system, the patent achieves improved user engagement while controlling the increase in processing complexity.

Inventive Principle:
Principle #35Parameter changes

3Measurement precision

If video games collect and process feedback from large groups of users, then the accuracy of game adjustments improves, but the data processing time and computational resources increase

Engineering Contradiction:
Improveaccuracy of game adjustmentsVSAvoiddata processing time
Core Design Contradiction:
Measurement precisionVSLoss of time

Solution Approach 1:

The system pre-processes and categorizes user feedback data as it is collected, organizing information into actionable insights before analysis is required. This preliminary organization of data from multiple users accelerates the subsequent processing and adjustment phases, maintaining high accuracy while reducing overall data processing time.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system implements incremental adjustments based on accumulating feedback data rather than waiting to process all user inputs simultaneously. By making partial adjustments as data becomes available and continuing to refine settings over time, the system achieves high measurement precision through aggregated feedback while avoiding the computational burden of processing all data at once.

Inventive Principle:
Principle #16Partial or excessive action

Data Source

PatentUS9636586B2Game adjustments through crowdsourcing
Publication Date: 2017.05.02 INTERNATIONAL BUSINESS MACHINE CORPORATION
  • US9636586B2 patent drawing
  • US9636586B2 patent drawing
  • US9636586B2 patent drawing

AI summary

In a method for selecting a game element of a game and adjusting the game element during execution of the game, a processor retrieves a plurality of received game element feedback data from a plurality of users of a game, wherein the plurality of received game element feedback data was selected from a list of possible game elements. A processor selects the game element to be adjusted, based upon the plurality of received game element feedback data. A processor causes the game element to be adjusted during execution of the game.