Dynamic Game Element Adjustment via Crowdsourced Feedback
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Solution Overview
Problem
Current video games lack dynamic adjustment of game elements based on user feedback, resulting in a static experience that does not adapt to user preferences or community input.
Innovation Solution
A method and system that utilizes crowdsourcing techniques to collect and analyze user feedback on game elements, allowing for real-time adjustments to game settings, difficulty levels, and plot elements through a processor-driven system that integrates natural language processing to gather and interpret user input.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If video games use static game elements and settings, then the game structure remains simple and manageable, but the user experience becomes less engaging and fails to adapt to user preferences
Solution Approach 1:
The patent implements dynamic adjustment of game elements by continuously collecting user feedback data and automatically modifying game parameters in real-time. Game difficulty, plot elements, and other settings transition from static to dynamic states, adapting to user preferences during gameplay without requiring complex manual reconfiguration by developers.
Solution Approach 2:
The system establishes a feedback loop where user interactions and preferences are continuously collected, analyzed, and used to adjust game elements. This feedback mechanism enables the game to learn from user behavior and automatically optimize the experience, resolving the contradiction between adaptability and complexity through automated closed-loop control.
2Productivity
If video games implement real-time adjustment of game elements based on user feedback, then user engagement and satisfaction improve, but the processing requirements and system complexity increase
Solution Approach 1:
The game system performs self-adjustment by automatically collecting user feedback, analyzing preferences, and modifying game elements without requiring external intervention. This self-service capability enables real-time adaptation to improve user engagement while managing processing complexity through automated decision-making algorithms.
Solution Approach 2:
The system dynamically changes game parameters such as difficulty levels, plot elements, and settings based on processed user feedback data. By focusing parameter changes on specific game elements rather than overhauling the entire system, the patent achieves improved user engagement while controlling the increase in processing complexity.
3Measurement precision
If video games collect and process feedback from large groups of users, then the accuracy of game adjustments improves, but the data processing time and computational resources increase
Solution Approach 1:
The system pre-processes and categorizes user feedback data as it is collected, organizing information into actionable insights before analysis is required. This preliminary organization of data from multiple users accelerates the subsequent processing and adjustment phases, maintaining high accuracy while reducing overall data processing time.
Solution Approach 2:
The system implements incremental adjustments based on accumulating feedback data rather than waiting to process all user inputs simultaneously. By making partial adjustments as data becomes available and continuing to refine settings over time, the system achieves high measurement precision through aggregated feedback while avoiding the computational burden of processing all data at once.
Data Source
AI summary
In a method for selecting a game element of a game and adjusting the game element during execution of the game, a processor retrieves a plurality of received game element feedback data from a plurality of users of a game, wherein the plurality of received game element feedback data was selected from a list of possible game elements. A processor selects the game element to be adjusted, based upon the plurality of received game element feedback data. A processor causes the game element to be adjusted during execution of the game.


