Game Element Provision Management for Variable Grant Restrictions

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Solution Overview

Problem

Existing game systems lack mechanisms to maintain player interest by varying the provision of game elements with restrictions or without restrictions, leading to diminished enjoyment.

Innovation Solution

A non-transitory computer readable medium and gaming device that selectively presents and grants game elements with or without restrictions, based on player state and availability, using a presentation unit and grant unit to manage game element provision.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If game elements are provided without restrictions, then player satisfaction is improved, but player interest diminishes due to lack of variety

Engineering Contradiction:
Improveplayer satisfactionVSAvoidplayer interest
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The system dynamically switches between restricted and unrestricted provision modes based on player state. The presentation unit selectively presents game elements with restrictions on grant based on player progress, creating a dynamic provision strategy that adapts to maintain player interest while ensuring satisfaction.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system changes the provision parameters of game elements by switching between restricted and unrestricted grant modes. This parameter change allows the system to control availability and maintain player interest while still providing satisfaction through appropriate element distribution.

Inventive Principle:
Principle #35Parameter changes

2Adaptability or versatility

If game elements are provided with restrictions, then player interest is maintained, but player satisfaction decreases

Engineering Contradiction:
Improveplayer interestVSAvoidplayer satisfaction
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The system dynamically adjusts restriction levels based on player state. The presentation unit selectively presents restricted game elements based on player progress, ensuring restrictions are applied appropriately to maintain interest without overly limiting player satisfaction.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system changes provision parameters by selectively applying restrictions based on player state. This allows the system to optimize the balance between maintaining interest through restrictions and ensuring satisfaction through appropriate element availability.

Inventive Principle:
Principle #35Parameter changes

3Ease of operation

If all game elements are always available, then player satisfaction is improved, but game variety and engagement decrease

Engineering Contradiction:
Improveplayer satisfactionVSAvoidgaming experience quality
Core Design Contradiction:
Ease of operationVSProductivity

Solution Approach 1:

The system dynamically controls game element availability through the presentation unit, which selectively presents elements based on player state. This dynamic control ensures elements are available when appropriate while maintaining engagement through controlled scarcity.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system changes the availability parameter of game elements by switching between restricted and unrestricted provision modes. This parameter control optimizes the balance between satisfaction and engagement quality.

Inventive Principle:
Principle #35Parameter changes

4Productivity

If game elements are selectively restricted, then engagement is maintained, but system complexity increases

Engineering Contradiction:
Improvegaming experience qualityVSAvoidprovision management complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The system segments game elements into different provision categories (restricted vs. unrestricted) based on player state. This segmentation allows manageable control complexity while maintaining engagement through selective restriction.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system uses parameter changes to control provision modes, which provides a systematic way to manage complexity while maintaining engagement quality through state-based selective restriction.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS20250262542A1Non-transitory computer readable medium storing program, provision management device, and gaming device
Publication Date: 2025.08.21 BANDAI CO LTD
  • US20250262542A1 patent drawing
  • US20250262542A1 patent drawing
  • US20250262542A1 patent drawing

AI summary

There is provided a non-transitory computer readable medium storing a program causing a computer to function as: a presentation unit configured to selectably present provision of a game element with restrictions on grant, and provision of a game element without restrictions on grant; and a grant unit configured to grant a selected game element.