Game Element Configuration System for Automated Party Formation
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Solution Overview
Problem
Conventional video game systems burden players with a high load when organizing a party, as they need to manually determine the optimal number and configuration of game elements within allowable values.
Innovation Solution
A system and program that include a specifying function to identify events, an organizing function to recommend a game element configuration satisfying predetermined conditions, and a displaying function to present the recommended set to the user, reducing the load by automating the party formation process.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If a player manually determines the number and configuration of game elements in a party, then the party can be customized according to player preference, but the load and complexity for the player increases
Solution Approach 1:
The system automatically generates recommended party configurations by analyzing game events and matching appropriate game elements, allowing the system to serve itself rather than requiring manual player configuration. The server autonomously determines optimal party compositions based on event requirements and player-owned elements.
Solution Approach 2:
The system introduces an intermediary recommendation mechanism that mediates between the player's game elements and the event requirements. Instead of direct manual configuration, the system provides recommended sets that bridge the gap between available elements and optimal party composition, reducing player cognitive load while maintaining customization.
2Adaptability or versatility
If the system provides detailed party configuration options, then the player has more control over party composition, but the information processing burden on the player increases
Solution Approach 1:
The system segments the complex party configuration task into manageable components by providing structured recommended sets with clear roles and functions. Each recommended set is broken down into specific game elements with defined purposes, making the information more digestible and easier to process for the player.
Solution Approach 2:
The system performs preliminary analysis and configuration work by pre-processing event requirements and matching them with appropriate game elements before presenting options to the player. This advance preparation reduces the information processing burden during actual party formation, as the heavy lifting of compatibility analysis has already been completed.
Data Source
AI summary
A non-transitory computer-readable medium including a program product for causing a user terminal to realize functions to control progress of a video game is provided. A set constituted by at least one game element is used in the video game. A user owns the at least one game element in the video game. The functions include: a specifying function configured to specify an event to be carried out by the user; an organizing function configured to refer to the event to organize a recommended set, the recommended set being constituted by a game element configuration that satisfies a predetermined condition; and a displaying function configured to display an image, the image causing the user to recognize information regarding the recommended set organized by the organizing function.


