Game Element Placement with Modulo 10 Mathematical Evaluation

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Solution Overview

Problem

There is a need for new and engaging electronic games that are simple for novice players yet complex enough for experienced players, offering educational value and strategic depth, particularly in mathematical operations.

Innovation Solution

A game system and method that involves placing elements on a game interface, where the content of each element is evaluated for a predetermined mathematical relationship with adjacent elements, allowing players to score based on valid moves and strategic placement, with features like modulo 10 addition and special scoring rules.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If the game rules are made simple for novice players, then ease of operation is improved, but strategic depth and complexity for experienced players deteriorates

Engineering Contradiction:
Improveease of operationVSAvoidstrategic depth
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The game implements dynamic rule application where the complexity level adapts based on player skill. Novice players encounter simplified rules with clear guidance, while experienced players access advanced mathematical relationships and strategic options. This dynamic adjustment allows the same game interface to provide appropriate complexity levels to different player groups simultaneously.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The game elements serve multiple functions: they provide basic placement mechanics for novices while simultaneously enabling complex mathematical operations and strategic planning for experienced players. The same game interface and elements can be used for both simple pattern recognition and advanced mathematical problem-solving, making the system universally applicable to different skill levels.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Reliability

If the game focuses on educational value with mathematical operations, then educational benefit is improved, but device complexity increases

Engineering Contradiction:
Improveeducational valueVSAvoiddevice complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The mathematical operations are segmented into discrete, manageable components that can be independently understood and applied. Each game element represents a specific mathematical concept or operation, allowing players to progress through educational content in manageable steps while the system maintains overall structural simplicity through modular design.

Inventive Principle:
Principle #1Segmentation

3Measurement precision

If the game requires evaluation of mathematical relationships between elements, then measurement precision is improved, but device complexity increases

Engineering Contradiction:
Improvemeasurement precisionVSAvoiddevice complexity
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The game system automatically evaluates mathematical relationships between placed elements without requiring manual calculation by players. The system performs the measurement and validation functions, providing precise evaluation of whether elements satisfy required mathematical relationships while keeping the player interface simple and intuitive.

Inventive Principle:
Principle #25Self-service

Data Source

PatentUS9089767B2Methods and apparatus for facilitating a game comprising placement of elements in a predetermined relationship
Publication Date: 2015.07.28 YUSHINO
  • US9089767B2 patent drawing
  • US9089767B2 patent drawing
  • US9089767B2 patent drawing

AI summary

In accordance with at least some embodiments, provided are methods, systems and articles of manufacture for facilitating an electronic game comprising a game interface having multiple element positions onto which one or more players places a plurality of game elements in a given move, each game element having a respective numeral indicated thereon or being blank. An acceptable move for the game may comprise (i) placement of a plurality of the game elements in a predetermined positional relationship; and (ii) the numerals of the game elements satisfying a predetermined mathematical relationship (e.g., a (modulo 10) addition or a (modulo 10) difference). A score for an acceptable move may be determined based on the respective numerals of the placed game elements.