Game Element Selection Automation for Racing Games

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Solution Overview

Problem

Existing game applications require users to perform multiple selections of game elements before starting a racing game, which can be cumbersome and reduce user motivation.

Innovation Solution

A system that allows users to start a game with elements automatically determined at predetermined timings or based on user input, offering a 'quick race' option that simplifies the starting process and provides rewards for both manual and automatic element selection.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If the system requires users to manually select game elements before starting a racing game, then users can choose their preferred elements, but the operational burden increases and user motivation decreases

Engineering Contradiction:
Improveease of starting gameVSAvoidtime for element selection
Core Design Contradiction:
Ease of operationVSLoss of time

Solution Approach 1:

The system automatically determines game elements (characters, vehicles, stages) without requiring user selection. The determination is based on user profiles, play histories, and preference data that the system maintains, allowing the system to serve itself in the element selection process rather than requiring manual user input for each game session

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The system performs preliminary determination of game elements before the game starts. By analyzing user data in advance and pre-selecting appropriate elements, the system prepares the game configuration beforehand, eliminating the need for time-consuming selection processes when users want to play

Inventive Principle:
Principle #10Preliminary action

2Productivity

If the system provides automatic element selection, then the game can be started quickly, but users have less control over element choice

Engineering Contradiction:
Improvegame start speedVSAvoiduser control over elements
Core Design Contradiction:
ProductivityVSAdaptability or versatility

Solution Approach 1:

The system uses feedback from user play histories, preferences, and behavioral data to continuously improve element determination accuracy. By analyzing how users actually play and what they prefer, the system adjusts its automatic selection to better match user expectations, making the automation increasingly adaptive to individual users

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The system changes parameters such as difficulty levels, element types, and combination strategies based on user profiles and play patterns. By dynamically adjusting these parameters, the system can provide different automatic selections for different users or even for the same user at different times, maintaining versatility without requiring manual selection

Inventive Principle:
Principle #35Parameter changes

3Adaptability or versatility

If the system offers multiple element selection options, then users can find their preferred combinations, but the interface complexity and selection time increase

Engineering Contradiction:
Improveelement selection flexibilityVSAvoidselection interface complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent extracts the element selection function from the user's responsibility and transfers it to the system's automatic determination process. By removing the selection interface and automation logic, the system eliminates the complexity of displaying multiple options and navigating selection screens while maintaining element variety through intelligent automated choices

Inventive Principle:
Principle #2Taking out (Extraction)

Data Source

PatentUS12102922B2Non-transitory computer-readable storage medium having information processing program stored therein, information processing apparatus, information processing system, and information processing method for playing a game having a predetermined element selected therein
Publication Date: 2024.10.01 NINTENDO CO LTD
  • US12102922B2 patent drawing
  • US12102922B2 patent drawing
  • US12102922B2 patent drawing

AI summary

When a first input is performed in a predetermined scene, options including elements available in a predetermined game are presented. An element to be used in the predetermined game is determined on the basis of an operation input by a user. In response to a second input, the predetermined game using the determined element is executed. Meanwhile, at a predetermined timing before the predetermined game is started, an element to be used in the predetermined game is automatically determined. When a third input is performed in the predetermined scene, the predetermined game is executed using the automatically determined element. After the predetermined game is ended, a first reward is given to the user if the element used in the predetermined game is the element determined on the basis of the operation input by the user, and a second reward is given if the element is the automatically determined element.