Game Element Trading with Priority Consumption Control

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Solution Overview

Problem

Existing game systems lack mechanisms to maintain player interest by effectively managing and presenting game elements in a way that enhances gameplay enjoyment.

Innovation Solution

A system that controls the consumption of first and second type game elements, where the first type is preferentially consumed followed by the second type, enhancing the trading mechanism to maintain player engagement.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If multiple types of game elements are provided for trading, then player engagement is enhanced, but managing the consumption order and availability becomes complex

Engineering Contradiction:
Improvegame element trading flexibilityVSAvoidtrading control complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent segments game elements into multiple types (first type and second type) with distinct consumption priorities. This segmentation allows the system to manage different game elements separately with specific consumption rules, reducing the overall complexity of managing diverse trading items while maintaining flexibility.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent establishes predetermined consumption rules that define the consumption order of different game element types before trading occurs. By pre-defining that first type elements are consumed before second type elements, the system eliminates the need for complex real-time decision-making during trading, simplifying the control mechanism.

Inventive Principle:
Principle #10Preliminary action

2Duration of action of moving object

If game elements are consumed in a predetermined order, then player interest is maintained, but the system requires sophisticated control mechanisms

Engineering Contradiction:
Improveplayer interest durationVSAvoidtrading control automation
Core Design Contradiction:
Duration of action of moving objectVSExtent of automation

Solution Approach 1:

The system pre-establishes consumption rules that automatically determine the order in which game elements are consumed. This preliminary configuration allows the automated system to simply follow predefined logic rather than requiring complex real-time analysis, thereby maintaining player interest through structured variety while keeping automation manageable.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent changes the parameter of consumption priority by assigning different consumption orders to different game element types. This parameter change allows the system to control the pace and variety of element consumption, extending player engagement duration through predictable yet varied trading patterns without requiring sophisticated control.

Inventive Principle:
Principle #35Parameter changes

3Quantity of substance

If first type game elements are preferentially consumed, then availability of second type elements is extended, but managing the two types requires additional system complexity

Engineering Contradiction:
Improvegame element availabilityVSAvoidprovision management complexity
Core Design Contradiction:
Quantity of substanceVSDevice complexity

Solution Approach 1:

The patent divides game elements into distinct types with separate consumption tracking. This segmentation allows the system to manage the quantity and availability of each type independently, extending the overall availability of game elements for trading while keeping the management structure organized and less complex through clear categorization.

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS20250262543A1Non-transitory computer readable medium storing program, provision management device, and gaming device
Publication Date: 2025.08.21 BANDAI CO LTD
  • US20250262543A1 patent drawing
  • US20250262543A1 patent drawing
  • US20250262543A1 patent drawing

AI summary

There is provided a non-transitory computer readable medium storing a program causing a computer to function as: a grant control unit configured to grant a first type game element and a second type game element which are used for trading in a game; and a trading control unit configured to perform control so that in the trading, the first type game element is preferentially consumed, and after the first type game element is consumed, the second type game element is consumed.