Game Element Trading with Priority Consumption Control
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Solution Overview
Problem
Existing game systems lack mechanisms to maintain player interest by effectively managing and presenting game elements in a way that enhances gameplay enjoyment.
Innovation Solution
A system that controls the consumption of first and second type game elements, where the first type is preferentially consumed followed by the second type, enhancing the trading mechanism to maintain player engagement.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If multiple types of game elements are provided for trading, then player engagement is enhanced, but managing the consumption order and availability becomes complex
Solution Approach 1:
The patent segments game elements into multiple types (first type and second type) with distinct consumption priorities. This segmentation allows the system to manage different game elements separately with specific consumption rules, reducing the overall complexity of managing diverse trading items while maintaining flexibility.
Solution Approach 2:
The patent establishes predetermined consumption rules that define the consumption order of different game element types before trading occurs. By pre-defining that first type elements are consumed before second type elements, the system eliminates the need for complex real-time decision-making during trading, simplifying the control mechanism.
2Duration of action of moving object
If game elements are consumed in a predetermined order, then player interest is maintained, but the system requires sophisticated control mechanisms
Solution Approach 1:
The system pre-establishes consumption rules that automatically determine the order in which game elements are consumed. This preliminary configuration allows the automated system to simply follow predefined logic rather than requiring complex real-time analysis, thereby maintaining player interest through structured variety while keeping automation manageable.
Solution Approach 2:
The patent changes the parameter of consumption priority by assigning different consumption orders to different game element types. This parameter change allows the system to control the pace and variety of element consumption, extending player engagement duration through predictable yet varied trading patterns without requiring sophisticated control.
3Quantity of substance
If first type game elements are preferentially consumed, then availability of second type elements is extended, but managing the two types requires additional system complexity
Solution Approach 1:
The patent divides game elements into distinct types with separate consumption tracking. This segmentation allows the system to manage the quantity and availability of each type independently, extending the overall availability of game elements for trading while keeping the management structure organized and less complex through clear categorization.
Data Source
AI summary
There is provided a non-transitory computer readable medium storing a program causing a computer to function as: a grant control unit configured to grant a first type game element and a second type game element which are used for trading in a game; and a trading control unit configured to perform control so that in the trading, the first type game element is preferentially consumed, and after the first type game element is consumed, the second type game element is consumed.


