Game Element Value Control via Multi-Attribute Segmentation

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Current game systems, such as bingo game machines, lack variability in game element value evaluation, leading to monotonous gameplay due to one-to-one correspondence between selective elements and game elements, with values only evaluated as activated or inactivated.

Innovation Solution

A game system with an element selection device and a computer-based value control device that sets multiple attributes for game elements, allowing their values to change based on selection conditions, enabling varied gameplay experiences.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If one-to-one correspondence is established between selective elements and game elements, then the game system is simple to operate, but the gameplay becomes monotonous due to limited evaluation perspectives

Engineering Contradiction:
Improveease of operationVSAvoidgameplay variability
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The invention segments the evaluation of game elements by introducing multiple independent attributes (first attribute, second attribute, etc.) that can be evaluated separately. Each attribute can have different evaluation criteria and change conditions, allowing the system to assess game elements from multiple perspectives simultaneously while maintaining operational simplicity through modular attribute management.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The invention adds dimensional complexity to game element evaluation by introducing multiple attribute dimensions beyond the simple activated/inactivated state. Each attribute represents a new dimension of evaluation, transforming the single-dimensional binary evaluation into multi-dimensional assessment, thereby enriching gameplay variability without complicating the basic selection mechanism.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Adaptability or versatility

If multiple attributes are set for game elements to increase gameplay variability, then the gameplay becomes more engaging, but the system complexity increases

Engineering Contradiction:
Improvegameplay variabilityVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The invention creates a universal attribute evaluation framework where multiple attributes share common structural elements: each attribute has a defined set of states, evaluation criteria, and change conditions. This multi-functional design allows the same systematic approach to handle any number of attributes, reducing overall system complexity despite the increased versatility in gameplay evaluation.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The invention manages complexity by treating attributes as configurable parameters rather than fixed structural elements. Each attribute's states, evaluation criteria, and change conditions can be independently defined and modified, allowing the system to adapt to different gameplay scenarios without requiring fundamental structural changes, thereby controlling system complexity while maintaining high gameplay variability.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS10417873B2Game system, and control method and computer readable storage medium used therefor
Publication Date: 2019.09.17 KONAMI DIGITAL ENTERTAINMENT CO LTD
  • US10417873B2 patent drawing
  • US10417873B2 patent drawing
  • US10417873B2 patent drawing

AI summary

Provided is a game system comprising an element selection device which selects some selective elements from a plurality of selective elements and controls a value for each of game elements displayed in a game screen based on the selection by the element selection device, wherein: a growth attribute and a modification attribute are set as factors which determine the value of the game element; and a change condition is set for each attribute in order to make a state of each attribute change in relation to the selection by the element selection device, and the value of the game element is controlled by changing the state of each attribute based on the selection by the element selection device and the change condition set for each attribute.