Game Elements with Obscuring and Absorbing Characteristics

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Solution Overview

Problem

Designing computer games that remain engaging and challenging for players across various devices with limited display resources, while providing rewarding gameplay and maintaining user engagement, is a significant technical challenge, especially in casual games.

Innovation Solution

A computer-implemented method and system for controlling a user interface in a game, featuring a processor that displays a game area with game objects, a player object for targeting, and game elements with characteristics such as obscuring, absorbing, or eliminating objects, and resetting the game state, executed in response to player input and trigger events, enhancing gameplay dynamics and user interaction.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If game elements with multiple characteristics (obscuring, absorbing, eliminating, resetting) are introduced to enhance gameplay engagement, then user engagement and player interest are improved, but device complexity and processing requirements increase

Engineering Contradiction:
Improvegameplay engagementVSAvoidprocessing requirements
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent segments game elements into distinct functional categories (obscuring elements, absorbing elements, eliminating elements, resetting elements), each with specific characteristics. This segmentation allows the system to manage complexity by treating each element type independently while maintaining overall engagement through their combined use.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent creates a universal game element framework where a single game element can potentially exhibit multiple characteristics (obscuring, absorbing, eliminating, resetting). This multi-functionality approach enhances gameplay engagement by providing versatile elements that can adapt to different game situations without requiring separate specialized elements for each function.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Duration of action of moving object

If dynamic game elements are introduced to provide varied challenges and rewards, then player interest and skill development are maintained, but memory and data requirements increase

Engineering Contradiction:
Improveplayer interest durationVSAvoidmemory requirements
Core Design Contradiction:
Duration of action of moving objectVSQuantity of substance

Solution Approach 1:

The patent employs parameter changes by defining game elements through a set of characteristics (obscuring, absorbing, eliminating, resetting) that can be selectively applied. Instead of creating entirely new game objects, the system varies the parameters or characteristics of existing element templates, allowing for diverse gameplay experiences while reusing the same underlying data structures.

Inventive Principle:
Principle #35Parameter changes

Solution Approach 2:

The patent uses copying by implementing game elements as reusable templates or prototypes. Each game element instance references a shared definition containing its characteristics, allowing multiple instances to be created with minimal memory overhead. When elements need to be replicated or reset, the system copies references to these templates rather than duplicating full object definitions.

Inventive Principle:
Principle #26Copying

3Productivity

If game elements obscure game objects to create challenges, then gameplay difficulty and engagement are improved, but information visibility and player control are reduced

Engineering Contradiction:
Improvegameplay challengeVSAvoidobject visibility
Core Design Contradiction:
ProductivityVSLoss of information

Solution Approach 1:

The patent applies dynamics by making the obscuring characteristic temporary and changeable. Game elements that obscure objects can be removed, destroyed, or deactivated through player actions, allowing the obscured information to become visible again. This dynamic nature creates challenge while ultimately rewarding the player with information and progress.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent uses preliminary action by placing obscuring elements in the game environment before the player encounters them. These elements are pre-positioned to create specific challenges or puzzles that the player must solve. The obscuring is intentional and temporary, set up in advance to guide player strategy and skill development.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS10946290B2Computer game elements, systems, and methods therefor
Publication Date: 2021.03.16 KING COM
  • US10946290B2 patent drawing
  • US10946290B2 patent drawing
  • US10946290B2 patent drawing

AI summary

In an embodiment there is provided a game element within a game adapted to be played on data processing apparatus, the method comprising the following steps implemented by at least one processor of the data processing apparatus, displaying a game area having a plurality of game objects on the display, providing a predetermined player object configured for targeting and shooting of the game objects in response to player input, providing predetermined data comprising characteristics of at least one game element, selecting the at least one game element and associated characteristics for display, displaying the at least one game element, and executing the characteristics of said at least one game element in the game in dependence on a trigger event. A computing system, user device and server are also described.